Pinned Repositories
Animation-Sequencer
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
Bake-PVS-By-GPU-Ray-Tracing
bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
CascadedShadowMapping
自定义实现级联阴影
com.unity.toonshader
Unity Toon Shader ( in progress )
FairyGUI-unity
A flexible UI framework for Unity
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
ShaderBrowser
自己学习实践OpenGL的渲染引擎
Unity-Gpu-Skinning-Tool
Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity built-in gpu instance.
ForeverZack's Repositories
ForeverZack/Unity-Gpu-Skinning-Tool
Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity built-in gpu instance.
ForeverZack/ShaderBrowser
自己学习实践OpenGL的渲染引擎
ForeverZack/FairyGUI-unity
A flexible UI framework for Unity
ForeverZack/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
ForeverZack/Animation-Sequencer
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
ForeverZack/Bake-PVS-By-GPU-Ray-Tracing
ForeverZack/bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
ForeverZack/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
ForeverZack/CascadedShadowMapping
自定义实现级联阴影
ForeverZack/com.unity.toonshader
Unity Toon Shader ( in progress )
ForeverZack/GameDevMind
网络手游开发知识、技术与信息库,游戏研发技术从业者的导航地图。
ForeverZack/GenshinCelShaderURP
这是一个基于URP的开源仿原神卡通渲染项目
ForeverZack/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
ForeverZack/GPUDrivenTerrain
ForeverZack/HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
ForeverZack/Horde3D
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
ForeverZack/LeoGPUDriven
一个GPUDriven学习工程
ForeverZack/lilToon
Feature-rich shaders for avatars
ForeverZack/lua-5.4.4-comments
lua-5.4.4-每行都加注释版本
ForeverZack/LuaSource5.1.4
ForeverZack/NavMeshComponents
High Level API Components for Runtime NavMesh Building
ForeverZack/OpenGL-Programming-Guide-8th-Edition-Code
ForeverZack/thegibook
《全局光照技术:从离线到实时渲染》
ForeverZack/ThreadPool
pool to manager fixed number of threads
ForeverZack/TrueSyncExample
这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。
ForeverZack/Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
ForeverZack/UnityLockstep
Modern Lockstep with clientside prediction and rollback
ForeverZack/UnityRuntimeSpriteSheetsGenerator
Unity – generate SpriteSheets at runtime!
ForeverZack/vampireSurvivors
A simple vpsurviver-copy trying... just for fun
ForeverZack/WaterShader
Water Shader like Alyx