Modular multiplayer ready assets for Unity using Mirror network framework
Working on Unity 2020.1.4f1 and Mirror 25.1.2 (already included)
[SKINS] Now you can change your skin ingame in the menu and also easly add skins to your game (guide soon)
All this components are syncronized with all players connected to the server:
- Player
- Inventory
- Skins
- Pickups
- Health (You can add health component to any gameobject and be destroyed by a weapon)
- Weapons
- Cars
- Seats
- Cameras
- Movement
- Chest behaviour (collect multiple items at once)
- Add consumable effects on collect (health increase effect already added), easy extensible to add any custom effects.
- Skin component
- Skin menu (easly change skin ingame)
- 2 Skin examples
Please keep in mind this project is not production ready, clients probably can cheat!