Pinned Repositories
FEMFX
FidelityFX
A set of AMD provided GPU effects with provided source and sample implementations
FidelityFX-FSR
FidelityFX Super Resolution
FidelityFX-FSR2
FidelityFX Super Resolution 2
FidelityFX-ParallelSort
FidelityFX Parallel Sort
FidelityFX-SPD
Single Pass Downsampler (SPD)
FidelityFX-SSSR
Stochastic Screen Space Reflections (SSSR)
FidelityFX-VariableShading
FidelityFX Variable Shading
GeometryFX
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
TressFX
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
GPUOpen Effects's Repositories
GPUOpen-Effects/FidelityFX-FSR
FidelityFX Super Resolution
GPUOpen-Effects/FidelityFX-FSR2
FidelityFX Super Resolution 2
GPUOpen-Effects/TressFX
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
GPUOpen-Effects/FEMFX
GPUOpen-Effects/FidelityFX
A set of AMD provided GPU effects with provided source and sample implementations
GPUOpen-Effects/FidelityFX-SSSR
Stochastic Screen Space Reflections (SSSR)
GPUOpen-Effects/GeometryFX
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
GPUOpen-Effects/FidelityFX-CAS
Contrast Adaptive Sharpening (CAS)
GPUOpen-Effects/FidelityFX-CLI
FidelityFX CLI
GPUOpen-Effects/FidelityFX-SPD
Single Pass Downsampler (SPD)
GPUOpen-Effects/ShadowFX
DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
GPUOpen-Effects/FidelityFX-CACAO
Combined Adaptive Compute Ambient Occlusion (CACAO)
GPUOpen-Effects/FidelityFX-Denoiser
FidelityFX Denoiser
GPUOpen-Effects/FidelityFX-FSR2-Unity-URP
FidelityFX FSR 2 for the Unity URP
GPUOpen-Effects/FidelityFX-FSR-Unity-URP
FidelityFX FSR 1.0 for the Unity URP
GPUOpen-Effects/FidelityFX-ParallelSort
FidelityFX Parallel Sort
GPUOpen-Effects/FidelityFX-LPM
Luma Preserving Mapper (LPM)
GPUOpen-Effects/DepthOfFieldFX
DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field
GPUOpen-Effects/Hybrid-Shadows
A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.
GPUOpen-Effects/Hybrid-Stochastic-Reflections
A sample demonstrating hybrid ray tracing and rasterisation for reflections.
GPUOpen-Effects/FidelityFX-VariableShading
FidelityFX Variable Shading
GPUOpen-Effects/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.