GPUOpen-Effects/TressFX
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
C++MIT
Issues
- 0
Where is TressFX 5.0?
#51 opened by Mine181 - 0
Implementing TressFX in DX11
#50 opened by panthuncia - 0
typo in computing shadow accumulation
#49 opened by adiblev - 1
Warning: No nurbs curves were selected!
#48 opened by OtakuAndFitness - 0
BUG REPORT and SOLUTION: Wind calculation
#47 opened by KondeU - 0
BUG REPORT: When there are multiple hair objects, ConstBuffer(ConstBuffer_SDF) always uses the data of the last hair object
#46 opened by KondeU - 0
Vulkan 1.2.x shader compiler problem
#45 opened by Smorodov - 2
Initial Unreal Integration.
#24 opened by lion03 - 2
Linux Support?
#30 opened by TritiatedWater - 1
Is tressfx still in developement ??
#40 opened by mistajuliax - 3
Ratboy source fbx?
#38 opened by kostenickj - 2
Error on Start
#29 opened by Psynema - 5
AMD_Types.h should use C99 stdint types
#36 opened by onitake - 2
Where is the Sushi source code?
#35 opened by onitake - 2
Some ETA for Curly hair support talked at GDC?
#34 opened by oscarbg - 2
- 1
How to export XGen hair in maya?
#31 opened by ZhengzhongSun - 11
OpenGL (Vulkan ?) port
#12 opened by vlj - 3
How to test tressfx using custom assets?
#28 opened by Bo0nta - 0
Blender Exporter (suggestion)
#27 opened by M4gpul - 0
Sample test asset
#25 opened by lion03 - 4
Design clarification: shader flow
#23 opened by lion03 - 4
- 2
Tressfx 4.0?
#22 opened by oscarbg - 2
support inverted depth
#10 opened by mrgreywater - 5
Lighting on bear is too "flashy"
#19 opened by jstewart-amd - 5
Add a .clang-format file?
#20 opened by vlj - 8
Design clarification regarding the reason for using single global TressFX_OpaqueDesc
#14 opened by lion03 - 0
- 3
- 27
Weird glitchy render with the preview
#1 opened by ExtReMLapin - 0
Disable color picker in UI when color is being read from the model texture
#18 opened by jstewart-amd - 3
API documentation
#13 opened by mrgreywater - 1
Better quality demo assets
#7 opened by mrgreywater - 0
[reflection] integrate Bullet to gpuopen ?
#8 opened by LifeIsStrange - 0
asset requirements
#9 opened by mrgreywater - 2
Porting to consoles ?
#5 opened by LifeIsStrange - 4
No doc folder
#4 opened by comprodigy - 7
Possible typos
#2 opened by Mixaill