typo in TressFXRenderer.cpp : srDesc.Texture1D used for a texture2d in
vlj opened this issue · 0 comments
vlj commented
At line https://github.com/GPUOpen-Effects/TressFX/blob/master/amd_tressfx/src/TressFXRenderer.cpp#L251
the Texture1D union selector is used while the resource is a 2D texture. Since the binary representation matches it doesn't really matter but I think it wasn't intended.