GPUOpen-LibrariesAndSDKs/Cauldron

[Question]: D3D12_RESOURCE_STATE_INDEX_BUFFER

matt77hias opened this issue · 2 comments

Why does the static buffer pool always transition to a D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER state even when used for indices? Shouldn't D3D12_RESOURCE_STATE_INDEX_BUFFER be used for that purpose as already mentioned in the comments?

This is a bug actually

Yes it is a bug, thanks for reporting it!