Pinned Repositories
aforge
PCL version of AForge.NET Framework, https://code.google.com/p/aforge/
amd_tootle
AMD Triangle Order Optimization Tool.
computer-games-sofia-univeristy
samples accompanying sofia univeristy course for computer games
dare12
deep-gbuffers
Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL
examples
needlets
pcsx2
PCSX2 - The Playstation 2 Emulator
sx_app
sx_cross_platform
vitosha
simple project
kingofthebongo2008's Repositories
kingofthebongo2008/computer-games-sofia-univeristy
samples accompanying sofia univeristy course for computer games
kingofthebongo2008/examples
kingofthebongo2008/amd_tootle
AMD Triangle Order Optimization Tool.
kingofthebongo2008/brdf
BRDF Explorer
kingofthebongo2008/clReflect
C++ Reflection using clang
kingofthebongo2008/crashrpt2
Crashrpt fixes and new features collected from various places
kingofthebongo2008/D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
kingofthebongo2008/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
kingofthebongo2008/EnvMapTooL
kingofthebongo2008/fearless-Android
Fearless Wallet is a mobile wallet designed for the decentralized future on the Kusama and Polkadot networks. (This repository is managed by Terraform!)
kingofthebongo2008/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
kingofthebongo2008/libuv
Cross-platform asynchronous I/O
kingofthebongo2008/nuget_packages
nuget_packages
kingofthebongo2008/opengl-framework
Cross-platform OpenGL demos
kingofthebongo2008/parle-cuda
A reference implementation of RLE in CUDA
kingofthebongo2008/PhysX-3.4
NVIDIA PhysX SDK 3.4
kingofthebongo2008/Probulator
Experimentation framework for probe-based lighting
kingofthebongo2008/raytracing_course
kingofthebongo2008/recastnavigation
Industry-standard navigation-mesh toolset for games
kingofthebongo2008/RenderPipelineShaders
Render Pipeline Shaders SDK
kingofthebongo2008/Sharpmake
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
kingofthebongo2008/surfgrad-bump-standalone-demo
This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.
kingofthebongo2008/TessellationDemo
kingofthebongo2008/uc-examples-military-mechanic
kingofthebongo2008/uc-graphics
kingofthebongo2008/uc-io-input
kingofthebongo2008/uc-tools-import
kingofthebongo2008/uWebSockets
Simple, secure & standards compliant web server for the most demanding of applications
kingofthebongo2008/Vulkan
Examples and demos for the new Vulkan API
kingofthebongo2008/zig-gamedev
Building game development ecosystem for @ziglang!