kingofthebongo2008's Stars
rushter/MLAlgorithms
Minimal and clean examples of machine learning algorithms implementations
EpicGamesExt/raddebugger
A native, user-mode, multi-process, graphical debugger.
philz1337x/clarity-upscaler
Clarity AI | AI Image Upscaler & Enhancer - free and open-source Magnific Alternative
ValveSoftware/halflife
Half-Life 1 engine based games
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
DescentDevelopers/Descent3
Descent 3 by Outrage Entertainment
microsoft/promptbench
A unified evaluation framework for large language models
guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
RenderKit/oidn
Intel® Open Image Denoise library
Rust-GPU/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
KaisenAmin/c_std
Implementation of C++ standard libraries in C
jfalcou/eve
Expressive Vector Engine - SIMD in C++ Goes Brrrr
dariomanesku/cmft
Cross-platform open-source command-line cubemap filtering tool.
fiddyschmitt/SimpleKVM
Use multiple computers using one set of monitors, mouse and keyboard
jbikker/tinybvh
Single-header BVH construction and traversal library.
Pagghiu/SaneCppLibraries
Platform Abstraction C++ Libraries
zeux/calm
CUDA/Metal accelerated language model inference
hpcaitech/SwiftInfer
Efficient AI Inference & Serving
runevision/LayerProcGen
Layer-based infinite procedural generation
Snektron/pareas
GPU-accelerated compiler
SergeyMakeev/ExcaliburHash
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
jedypod/open-display-transform
Open Display Transform is a collection of tools and experiments for rendering wide-gamut scene-linear data into an image for an SDR or HDR display device.
RonPieket/BinaryRelations
Three new associative container classes
TheRealMJP/SHforHLSL
SH for HLSL 2021
nvpro-samples/gl_cadscene_rendertechniques
OpenGL sample on various rendering approaches for typical CAD scenes
Fewes/CapsuleOcclusion
Unity package implementing clustered capsule/character occlusion
erich666/NormalTextureProcessor
Analyze and convert normal textures
MirzaBeig/Wave-Simulator
Interactive wave simulation in Unity.
electronicarts/rig-inversion
Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asia 2022.
gtsopus/DFA
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.