GainDeveloper's Stars
ProwlEngine/Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
spood/PCGPathfinding
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
botman99/ue4-unreal-automation-tool
cjacobwade/BadTerrain
functional but not necessarily out of the box toolset for authoring non-destructive terrain in unity
Cyanilux/URP_ShaderGraphCustomLighting
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Cyanilux/URP_WatercolourShaders
A few experiments with watercolour-like shader effects made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0
BioHazardAlBatros/Quake-Light-Flicker-Unity-Engine
Basically, Quake Light Animation script but made from scratch for Unity. Use this script as you please.
przemyslawzaworski/Unity-GPU-Based-Occlusion-Culling
EmmetOT/IsoMesh
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
Scrawk/Terrain-Topology-Algorithms
Terrain topology algorithms in Unity
pshtif/GenericMenuPopup
Advanced popup menu for Unity's GenericMenu with search and tooltip.
Amarcolina/WalkManifold
b0nes164/SimpleComputeShaderHashTable
A simple, threadsafe, lock-free hash table for Unity Compute Shaders
keijiro/Metatex
Metadata-only texture importer for Unity
jamesdimick/UnityMiscellaneous
Various miscellaneous bits and bobs I use/have used in Unity.
ishani/p4unity
P4 `change-content` handler for Perforce Helix to guard against bad behaviour with Unity projects' .meta files
keijiro/BiplanarMapping
Biplanar mapping shader for Unity
Habrador/Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
QThund/ConstrainedDelaunayTriangulation
My implementation of the Delaunay triangulation with constrained edges, according to Sloan's papers
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
AnonyBob/OwlAndJackalope.UX
A simple property binding and UX management library for Unity.
Chykary/FizzyFacepunch
A transport for Mirror using Steam / Facepunch
Cysharp/MessagePipe
High performance in-memory/distributed messaging pipeline for .NET and Unity.
stella3d/job-system-cookbook
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
perholmes/UnityAutoBundles
Extension to Unity's Addressables for making it easier to distribute large projects and keep mobile download size small.
yasirkula/UnityAssetUsageDetector
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
ben-wilson-github/bw_tools
Stinger21/ImageDeCap
screenshot program! :o
thammin/unity-spring
A minimal spring physics library for Unity
EsProgram/uSpringBone
High performance SpringBone using ECS and JobSystem in Unity.