Pinned Repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
annotated_deep_learning_paper_implementations
🧑🏫 50! Implementations/tutorials of deep learning papers with side-by-side notes 📝; including transformers (original, xl, switch, feedback, vit, ...), optimizers (adam, adabelief, ...), gans(cyclegan, stylegan2, ...), 🎮 reinforcement learning (ppo, dqn), capsnet, distillation, ... 🧠
awesome-ray-tracing
Curated list of ray tracing resources
C-Plus-Plus
All Algorithms implemented in C++
computer-science
:mortar_board: Path to a free self-taught education in Computer Science!
d2l-en
Interactive deep learning book with multi-framework code, math, and discussions. Adopted at 300 universities from 55 countries including Stanford, MIT, Harvard, and Cambridge.
free-programming-books
:books: Freely available programming books
game-programmer
A Study Path for Game Programmer
MyMiniEngine
A Simple DX12 MiniEngine Learned From MS-DirectXGraphicsSample
Niagara
A Vulkan renderer exploring advanced features
GammaLis's Repositories
GammaLis/MyMiniEngine
A Simple DX12 MiniEngine Learned From MS-DirectXGraphicsSample
GammaLis/Niagara
A Vulkan renderer exploring advanced features
GammaLis/3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
GammaLis/annotated_deep_learning_paper_implementations
🧑🏫 50! Implementations/tutorials of deep learning papers with side-by-side notes 📝; including transformers (original, xl, switch, feedback, vit, ...), optimizers (adam, adabelief, ...), gans(cyclegan, stylegan2, ...), 🎮 reinforcement learning (ppo, dqn), capsnet, distillation, ... 🧠
GammaLis/awesome-ray-tracing
Curated list of ray tracing resources
GammaLis/C-Plus-Plus
All Algorithms implemented in C++
GammaLis/computer-science
:mortar_board: Path to a free self-taught education in Computer Science!
GammaLis/d2l-en
Interactive deep learning book with multi-framework code, math, and discussions. Adopted at 300 universities from 55 countries including Stanford, MIT, Harvard, and Cambridge.
GammaLis/free-programming-books
:books: Freely available programming books
GammaLis/game-programmer
A Study Path for Game Programmer
GammaLis/magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
GammaLis/OpenGraphic
Graphic Engine & Game Engine lists
GammaLis/practical-shader-dev
Source code for 'Practical Shader Development' by Kyle Halladay
GammaLis/project-based-learning
Curated list of project-based tutorials
GammaLis/thegibook
《全局光照技术:从离线到实时渲染》
GammaLis/tinyrenderer
A brief computer graphics / rendering course
GammaLis/Unity3D-CG-programming
Various shaders.
GammaLis/UnityGrassShader
Grass Shader