GammaLis's Stars
facebookexperimental/libunifex
Unified Executors
GPUOpen-Drivers/gpurt
GPU Ray Tracing Library
Niravaana/HIP-BVH-Construction
This is my experiments with BVH build algorithms on GPU.
forrestthewoods/fts_unity_native_plugin_reloader
Single-file helper to allow Unity NativePlugins to be updated without restarting the editor.
AlanIWBFT/CWBVH
An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"
GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
Easy to integrate memory allocation library for Direct3D 12
alexmalyutindev/unity-urp-radiance-cascades
Alexander Sannikov's Radiance Cascades for Unity's URP
vilbeyli/VQEngine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
mateeeeeee/Adria-DX12
Rendergraph-based DirectX 12 graphics engine
zhaijialong/RealEngine
My toy engine, mainly for rendering experiment and prototyping.
lisyarus/webgpu-raytracer
A software raytracing engine written in WebGPU
john-chapman/im3d
Immediate mode rendering and 3d gizmos.
Zydak/Vulkan-Path-Tracer
Physically based path tracer made in Vulkan.
crosire/reshade
A generic post-processing injector for games and video software.
MaximeVandegar/Papers-in-100-Lines-of-Code
Implementation of papers in 100 lines of code.
b0nes164/GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
lewissbaker/cppcoro
A library of C++ coroutine abstractions for the coroutines TS
mohitmishra786/amILearningEnough
Low-Level Programming Roadmap and Resources
David-Haim/concurrencpp
Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
lisyarus/tiny-rasterizer
A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer
keengames/vulkan_backend
A snapshot of our vulkan backend code
archibate/co_async
C++20 Coroutine Library for Education Purpose (WIP)
ChunelFeng/CThreadPool
【A simple used C++ threadpool】一个简单好用,性能优异的,跨平台的C++线程池。欢迎 star & fork
ChunelFeng/CGraph
【A common used C++ DAG framework】 一个通用的、无三方依赖的、跨平台的、收录于awesome-cpp的、基于流图的并行计算框架。欢迎star & fork & 交流
dougbinks/enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
progschj/ThreadPool
A simple C++11 Thread Pool implementation
jpcy/xatlas
Mesh parameterization / UV unwrapping library
jkuhlmann/cgltf
:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
blender/blender
Official mirror of Blender
jbikker/tinybvh
Single-header BVH construction and traversal library.