GaoLF's Stars
LightwheelAI/street-gaussians-ns
Unofficial implementation of "Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting", ECCV2024.
jashking/UnrealPakViewer
查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件
yasirkula/UnityAssetUsageDetector
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
Chaser324/unity-wireframe
General purpose wireframe shaders for use in Unity.
oculus-samples/Unity-SharedSpatialAnchors
Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
vanCopper/SimplifyPolygon
SimplifyPolygon
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
sanukin39/UniMeshCombiner
Simple Unity Mesh Combine Tool
hugoscurti/mesh-cutter
Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0
Scrawk/Mesh-Voxelization
Mesh voxelization in Unity
wave-harmonic/crest
A class-leading water system implemented in Unity
TsudaKageyu/minhook
The Minimalistic x86/x64 API Hooking Library for Windows
sh-akira/VirtualMotionCapture
VRゲーム中にモデルをコントロール
kotauchisunsun/KotauchiTrackerCalibrator
You can capture the motion at 10 points by HTC Vive on Unity.
pushrax/OpenVR-SpaceCalibrator
Use tracked VR devices from one company with any other.
OpenVR-Advanced-Settings/OpenVR-AdvancedSettings
OpenVR Advanced Settings Dashboard Overlay
sergiobd/ViveTrackerUtilities
Utilities for using a Vive Tracker without HMD
JamesBear/vive_ik_demo
A full body tracking demo using HTC Vive and Trackers
fblah/AnimNodeProject
Custom Anim Nodes for Unreal Engine with a Mirror Node
Unity-Technologies/SimpleAnimation
A simple Animation Component that leverages PlayableGraphs
ainrichman/Peppa-Facial-Landmark-PyTorch
Facial Landmark Detection based on PyTorch
panda-lab/face-landmark
caffe 68 points face-landmark
huailiang/face-nn
游戏捏脸,基于神经风格迁移框架生成逼真人脸
FuxiCV/MeInGame
MeInGame: Create a Game Character Face from a Single Portrait, AAAI 2021
jyf588/lrle
Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019
Mathux/ACTOR
Official Pytorch implementation of the paper "Action-Conditioned 3D Human Motion Synthesis with Transformer VAE", ICCV 2021
svip-lab/impersonator
PyTorch implementation of our ICCV 2019 paper: Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
chadmv/cmt
Various maya tools that I write for my personal projects.
gustavoeb/ikrig
An implementation of components of the IK Rig as described by Alexander Bereznyak