GarlicDipping's Stars
pagefaultgames/pokerogue
A browser based Pokémon fangame heavily inspired by the roguelite genre.
ExOK/Celeste64
A game made by the Celeste developers in a week(ish, closer to 2)
nietras/Sep
World's Fastest .NET CSV Parser. Modern, minimal, fast, zero allocation, reading and writing of separated values (`csv`, `tsv` etc.). Cross-platform, trimmable and AOT/NativeAOT compatible.
NimaAra/Easy.MessageHub
No need for .NET Events! A thread-safe, high performance & easy to use cross platform implementation of the Event Aggregator Pattern.
codewriter-packages/Tri-Inspector
Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
gwaredd/UnityMarkdownViewer
A markdown viewer for unity
Unity-Technologies/guid-based-reference
A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
TeodorVecerdi/DialogueGraph
Open-source node-based tool for developing branching conversation trees
Siccity/xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity
OpenRA/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
sschmid/DesperateDevs
kodecocodes/c-sharp-style-guide
C# Style Guide for Game Tech tutorials
keijiro/SdfVfxSamples
Unity VFX Graph samples with SDF (signed distance field)
PathOfBuildingCommunity/PathOfBuilding
Offline build planner for Path of Exile.
hecomi/uREPL
In-game powerful REPL environment for Unity3D.
hecomi/uRaymarching
Raymarching Shader Generator in Unity
Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
prime31/Nez
Nez is a free 2D focused framework that works with MonoGame and FNA
Cysharp/MagicOnion
Unified Realtime/API framework for .NET platform and Unity.
MessagePack-CSharp/MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
pvigier/Quadtree
A simple and modern C++ quadtree implementation
mackysoft/Unity-SerializeReferenceExtensions
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Cysharp/ConsoleAppFramework
Zero Dependency, Zero Overhead, Zero Reflection, Zero Allocation, AOT Safe CLI Framework powered by C# Source Generator.
ColinLeung-NiloCat/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
dbeef/spelunky-psp
Spelunky remake for Sony PSP.
OneLoneCoder/olcPixelGameEngine
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
Unity-Technologies/NativeRenderingPlugin
C++ Rendering Plugin example for Unity
MikeLankamp/fpm
C++ header-only fixed-point math library
craftworkgames/MonoGame.Extended
Extensions to make MonoGame more awesome
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more