Issues
- 2
Queue Handling
#6 opened by Gaspard-- - 1
- 1
- 2
descriptor sets
#33 opened by Gaspard-- - 1
Memory Binding
#28 opened by Gaspard-- - 1
Create global deleter for all vulkan types
#42 opened by Gaspard-- - 0
cmake integration
#64 opened by Gaspard-- - 2
- 0
- 2
Swapchain image multi GPUs support
#1 opened by Gaspard-- - 1
update claws includes
#70 opened by Gaspard-- - 0
- 1
Synchronisation primitives
#7 opened by Gaspard-- - 0
DynamicBuffer uses uint32, while it should use vk::DataSize for sizes and indices
#62 opened by Gaspard-- - 1
- 0
- 1
singleton deleter system
#36 opened by Gaspard-- - 0
Use std::cref to make ownership clearer
#38 opened by Gaspard-- - 0
Pipeline inheritence
#14 opened by Gaspard-- - 1
- 1
Allocation helper
#37 opened by Gaspard-- - 0
RAII mechanism for DynamicBuffer
#40 opened by Gaspard-- - 1
push constants
#34 opened by Gaspard-- - 1
Vertex buffer binding
#29 opened by Gaspard-- - 1
Device Memory allocation
#26 opened by Gaspard-- - 1
Device based RAII grouping
#16 opened by Gaspard-- - 0
BufferViews
#25 opened by Gaspard-- - 0
- 0
Error Handling
#4 opened by Gaspard-- - 1
Swapchain recreation
#5 opened by Gaspard-- - 0
Pipeline caching
#13 opened by Gaspard-- - 0
PipelineLayout
#23 opened by Gaspard-- - 0
ImageViews
#22 opened by Gaspard-- - 0
Semaphores
#19 opened by Gaspard-- - 0
Better RenderPass Setup
#2 opened by Gaspard-- - 1
- 1
- 1
Extract Device based RAII
#15 opened by Gaspard-- - 3
Pipeline handling
#9 opened by Gaspard-- - 0
FrameBuffer Handling
#10 opened by Gaspard-- - 0
Unit tests
#12 opened by Gaspard-- - 1
Shader handling
#8 opened by Gaspard-- - 0
Clean up swapchain
#11 opened by Gaspard-- - 1
CommandBuffer Handling
#3 opened by Gaspard--