GazziFX's Stars
nomic-ai/gpt4all
GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.
WerWolv/ImHex
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
ValdikSS/GoodbyeDPI
GoodbyeDPI — Deep Packet Inspection circumvention utility (for Windows)
spectreconsole/spectre.console
A .NET library that makes it easier to create beautiful console applications.
versotile-org/verso
A web browser that plays old world blues to build new world hope
wave-harmonic/crest
A class-leading water system implemented in Unity
bepu/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
Cysharp/ConsoleAppFramework
Zero Dependency, Zero Overhead, Zero Reflection, Zero Allocation, AOT Safe CLI Framework powered by C# Source Generator.
Babyhamsta/Aimmy
Universal Second Eye for Gamers with Impairments (Universal AI Aim Aligner - ONNX/YOLOv8 - C#)
stillwwater/command_terminal
Unity Command Terminal: In-Game Console
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
secrary/idenLib
idenLib - Library Function Identification [This project is not maintained anymore]
Mormert/jle
Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
TanTanDev/binary_greedy_mesher_demo
ascpixi/smolsharp
🐜 Extremely small standalone C# executables using NativeAOT
BepInEx/Il2CppInterop
A tool interoperate between CoreCLR and Il2Cpp at runtime
EricHu33/UnityGrassIndirectRenderingExample
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
stillwwater/raycaster
A bare metal raycaster, boots from a floppy image
hgarrereyn/STRIDE
simple type recognition in decompiled executables
kant2002/de4dot
.NET deobfuscator and unpacker.
iOrange/QOIThumbnailProvider
Adds thumbnails for QOI images in Windows
GarrettGunnell/Disney-PBR
An implementation of Disney's principled BRDF
CoolCrabs/brachyura
(WIP) Minecraft Modding Build Tool
Nicogo1705/Stride.BepuPhysics
Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).
tezheng/UH5
A project to convert Unity3D game into HTML5 that can be run on mobile device (iOS, Android, Windows Phone)
krafs/Publicizer
MSBuild plugin for directly accessing non-public members in .NET assemblies.
Kermalis/HybridRenderingEngine-CS
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Borketh/hardqoi
High performance vectorized implementation of the Quite Ok Image Format written in Rust and inline assembly.
KitsuneLab-Development/K4-RPG
A modular plugin that support to gain experience and upgrade skills.
FaberSanZ/Vultaik
My personal Vulkan renderer