Geesebreath
Code storage for Nathan Giesbrecht, Unity Developer
NAIT, Center for Interactive MediaEdmonton
Pinned Repositories
2DMonogameSoftbody
Experiment with creating a 2D softbody in C# for Monogame. Adapted from Maciej Matyka's paper, "How to Implement Pressure Soft Body Model" - http://panoramx.ift.uni.wroc.pl/~maq/eng/index.php
AIDirectorExperiment
Experiment in complimentary enemy AI's and enemy "Director" logic.
DLOTest.github.io
Testing site for DLO's
geesebreath.github.io
Portfolio Website for Geesebreath Games
Royal-Roomble
Unity Project for Royal Roomble, playable at https://geesebreath.itch.io/royal-roomble,
Unity-Scriptable-Object-Event-System
A system for creating events as Scriptable Objects, Creating them from the asset menu, and managing Actions when event is raised via Components.
grim-repair
Geesebreath's Repositories
Geesebreath/DLOTest.github.io
Testing site for DLO's
Geesebreath/Unity-Scriptable-Object-Event-System
A system for creating events as Scriptable Objects, Creating them from the asset menu, and managing Actions when event is raised via Components.
Geesebreath/AIDirectorExperiment
Experiment in complimentary enemy AI's and enemy "Director" logic.
Geesebreath/Royal-Roomble
Unity Project for Royal Roomble, playable at https://geesebreath.itch.io/royal-roomble,
Geesebreath/geesebreath.github.io
Portfolio Website for Geesebreath Games
Geesebreath/2DMonogameSoftbody
Experiment with creating a 2D softbody in C# for Monogame. Adapted from Maciej Matyka's paper, "How to Implement Pressure Soft Body Model" - http://panoramx.ift.uni.wroc.pl/~maq/eng/index.php