Ggz91's Stars
SteveRabin/JPSPlusWithGoalBounding
JPS+ and Goal Bounding
vertex-app/vertex
适用于 PT 玩家的追剧刷流一体化综合管理工具
selfshadow/ltc_code
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
clash-verge-rev/clash-verge-rev
Continuation of Clash Verge - A Clash Meta GUI based on Tauri (Windows, MacOS, Linux)
Joy-Whale/jd_maotai
京东茅台抢购脚本(持续优化)
flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
RomanZhu/Entitas-Sync-Framework
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
reduz/godot
Godot Engine – Multi-platform 2D and 3D game engine
AshenvaleZX/ZXEngine
C++ game engine project, for learning, practice and experiment.
ndepoel/FSR3Unity
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
Unity-Technologies/brg-shooter
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
Unity-Technologies/BatchBreakingCause
This project demonstrates different cases when Unity has to break a batch while rendering.
Unity-Technologies/VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
CedricGuillemet/SDF
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
Unity-Technologies/com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
yyc-git/MyData
share my data
dnSpy/dnSpy
.NET debugger and assembly editor
dnSpy/dnSpy-Unity-mono
Fork of Unity mono that's used to compile mono.dll with debugging support enabled
Perfare/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
USTC-GCL-F/AMMesh
The code of lesson “Digital Geometry Processing” with ACAM frame
ryanhanwu/How-To-Ask-Questions-The-Smart-Way
本文原文由知名 Hacker Eric S. Raymond 所撰寫,教你如何正確的提出技術問題並獲得你滿意的答案。
Cyan4973/xxHash
Extremely fast non-cryptographic hash algorithm
RenderKit/embree
Embree ray tracing kernels repository.
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
etnlGD/HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
jdupuy/libcbt
Concurrent data-structure to compute binary trees in parallel