Pinned Repositories
3D-Smooth-Blending-for-Subdivision-Surfaces
This project is designed to load and view 3D freeform meshes, then apply subdivision technique to obtain a finer/smoother mesh using Catmull-Clark subdivision scheme. As well as being able to blend these freeform object meshes together while maintaining the overall smoothness of the object.
BakeDepthToVertexColor
dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
FFTOcean
game_tank_frame_syn
GPU_Instancing_demo
GPUDrivenRenderPipeline
program
SRP_demo
VoidEngine
Ggz91's Repositories
Ggz91/FFTOcean
Ggz91/BakeDepthToVertexColor
Ggz91/GPU_Instancing_demo
Ggz91/GPUDrivenRenderPipeline
Ggz91/dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
Ggz91/SRP_demo
Ggz91/VoidEngine
Ggz91/3D-Smooth-Blending-for-Subdivision-Surfaces
This project is designed to load and view 3D freeform meshes, then apply subdivision technique to obtain a finer/smoother mesh using Catmull-Clark subdivision scheme. As well as being able to blend these freeform object meshes together while maintaining the overall smoothness of the object.
Ggz91/AMMesh
The code of lesson “Digital Geometry Processing” with ACAM frame
Ggz91/angle
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
Ggz91/astcrt
ASTC encoder with real-time performance.
Ggz91/blender
Official mirror of Blender
Ggz91/brdf
BRDF Explorer
Ggz91/DGP
Ggz91/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Ggz91/donut_examples
Ggz91/DxrTutorials
Ggz91/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Ggz91/Falcor
Real-Time Rendering Framework
Ggz91/houdini
Free and open source fundraising infrastructure for nonprofits and NGOs
Ggz91/ispc
Intel® Implicit SPMD Program Compiler
Ggz91/libcbt
Concurrent data-structure to compute binary trees in parallel
Ggz91/LongestEdgeBisection2D
Longest Edge Bisection Demos
Ggz91/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
Ggz91/nvidia-texture-tools
Texture processing tools with support for Direct3D 10 and 11 formats.
Ggz91/opengles3-book
OpenGL ES 3.0 Programming Guide Sample Code
Ggz91/Papers
share my data
Ggz91/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Ggz91/Source-Code_ShaderX_GPU-Pro_GPU-Zen
Source Code of Book: ShaderX, GPU Pro, GPU Zen - wrote Wolfgang Engel, collected Oleh Hatsenko (IRONKAGE)
Ggz91/SweetTexelShading
Texel-Shading (experimental!) inside the Universal Render Pipeline.