Pinned Repositories
3D-Smooth-Blending-for-Subdivision-Surfaces
This project is designed to load and view 3D freeform meshes, then apply subdivision technique to obtain a finer/smoother mesh using Catmull-Clark subdivision scheme. As well as being able to blend these freeform object meshes together while maintaining the overall smoothness of the object.
BakeDepthToVertexColor
dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
FFTOcean
game_tank_frame_syn
GPU_Instancing_demo
GPUDrivenRenderPipeline
program
SRP_demo
VoidEngine
Ggz91's Repositories
Ggz91/crest
An advanced ocean system implemented in Unity3D
Ggz91/renderdoc
Ggz91/EntityComponentSystemSamples
Ggz91/Odin-Inspector-Chinese-Tutorial
中文教程
Ggz91/shadowsocks
shadowsocks.wiki
Ggz91/Addressables-Sample
Demo project using Addressables package
Ggz91/ScriptableRenderPipeline
Scriptable Render Pipeline
Ggz91/game_tank_frame_syn
Ggz91/UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Ggz91/ExtendingLWRP
Examples for extending the Unity LWRP
Ggz91/VolumeCloud
Volume cloud for Unity3D
Ggz91/LWRPScriptableRenderPass_ExampleLibrary
Ggz91/Entitas-Sync-Framework
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Ggz91/UnityCsReference
Unity C# reference source code
Ggz91/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Ggz91/Mistral-Water
Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.
Ggz91/Simulating-Ocean-Water-Translation
对Jerry Tessendorf的文章《Simulating Ocean Water》的翻译
Ggz91/mfc_OpenGL_OpenCL
Ggz91/program
Ggz91/unity-decompiled
Ggz91/OpenGL_Practice
Ggz91/FriceEngine
An easy, light, native game engine running on JVM
Ggz91/LearnOpenGL-CN
http://learnopengl.com 系列教程的中文翻译
Ggz91/BLASX
a heterogeneous multiGPU level-3 BLAS library
Ggz91/practical-programming-books
这里收录比较实用的计算机相关技术书籍,可以在短期之内入门的简单实用教程、一些技术网站以及一些写的比较好的博文,欢迎Fork,你也可以通过Pull Request参与编辑。
Ggz91/vim
vim配置文件和插件
Ggz91/RayTrace-1
Ggz91/raytrace
Raytracing demo with OpenGL 3.1
Ggz91/JPSPlusWithGoalBounding
JPS+ and Goal Bounding
Ggz91/Win81App