Issues
- 0
Port to MacOS
#130 opened - 0
Forward rendering with PBR
#129 opened - 0
Enable VK_LAYER_LUNARG_assistant_layer
#128 opened - 0
Migrate utilities to Mule
#126 opened - 0
- 0
Compile on Android with Vulkan backend
#124 opened - 0
Add metal backend to support OSX
#123 opened - 1
- 0
- 0
Again - correct world 3d space
#118 opened - 0
- 0
Add shader reflection via SPIR-V
#115 opened - 0
Extend assimp integration
#114 opened - 0
Framegraph
#112 opened - 0
Add interface to set camera sensitivity
#111 opened - 0
Gpu picker
#109 opened - 0
Shadow map generation
#108 opened - 0
Depth buffer inverse generation
#107 opened - 0
Occlusion test
#106 opened - 0
Simple PBR render
#105 opened - 0
QA profiling
#104 opened - 0
Vulkan arch and interface extend
#103 opened - 0
Scenegraph implementation
#102 opened - 0
Vulkan custom allocator
#101 opened - 0
- 0
UML diagram of classes
#99 opened - 0
- 0
- 1
Basic BRDF
#94 opened - 0
Research and implement render strategy
#93 opened - 0
Load models and render it
#92 opened - 0
Blending pipeline
#91 opened - 0
Font loading and rendering
#90 opened - 0
Sprite class
#89 opened - 0
NDC for meshes
#88 opened - 0
Add Vulkan resource manager
#87 opened - 0
Add orthographic camera support
#86 opened - 0
Sphere mesh
#84 opened - 0
Replace logging system
#81 opened - 0
- 0
Extend Vulkan validation
#79 opened - 0
- 0
- 0
Vulkan Depth Buffer implementation
#71 opened - 0
Multiple simultaneous key presses
#68 opened - 0
GeForce Experience Settings API
#66 opened - 0
- 2
Write coding style guide
#64 opened - 1
Use shared/weak ptr for windows
#63 opened - 0
Add clipboard support
#62 opened