GreenMoonMoon's Stars
CoatiSoftware/Sourcetrail
Sourcetrail - free and open-source interactive source explorer
fogleman/Craft
A simple Minecraft clone written in C using modern OpenGL (shaders).
N64Recomp/N64Recomp
Tool to statically recompile N64 games into native executables
memononen/nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
antirez/sds
Simple Dynamic Strings library for C
libigl/libigl
Simple MPL-2.0-licensed C++ geometry processing library.
mackron/miniaudio
Audio playback and capture library written in C, in a single source file.
hnes/libaco
A blazing fast and lightweight C asymmetric coroutine library 💎 ⛅🚀⛅🌞
rxi/microui
A tiny immediate-mode UI library
Auburn/FastNoiseLite
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
bjornbytes/lovr
Lua Virtual Reality Framework
jarikomppa/soloud
Free, easy, portable audio engine for games
ucupumar/ucupaint
Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
msteinbeck/tinyspline
ANSI C library for NURBS, B-Splines, and Bézier curves with interfaces for C++, C#, D, Go, Java, Javascript, Lua, Octave, PHP, Python, R, and Ruby.
mattconte/tlsf
Two-Level Segregated Fit memory allocator implementation.
passivestar/quickmenu
Blender addon that simplifies access to useful operators and adds missing functionality
Auburn/FastNoise2
Modular node graph based noise generation library using SIMD, C++17 and templates
erincatto/box2d-lite
A small 2D physics engine
jslee02/awesome-collision-detection
:sunglasses: A curated list of awesome collision detection libraries and resources
prideout/par
single-file C libraries from Philip Allan Rideout
kroitor/gjk.c
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
wwwtyro/glsl-atmosphere
Renders sky colors with Rayleigh and Mie scattering.
danfis/libccd
Library for collision detection between two convex shapes
prideout/heman
C99 heightmap utilities.
raysan5/rres
A simple and easy-to-use file-format to package resources
electronicarts/fastnoise
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
Kenix3/libultraship
Porting games to the PC
tudelft3d/terrainbook
"Computational modelling of terrains" book: source code + PDF
alfredbaudisch/raylib-cimgui
A pure C raylib backend for the immediate mode gui Dear ImGui, on top of cimgui
rdentato/tst
A simple unit test framework for C.