/Sacrifice

Sometimes you must fail before you succeed.

Primary LanguageC#MIT LicenseMIT

Sacrifice

Sometimes you must fail before you succeed.

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Table of Contents

  1. Introduction
  2. Getting Started
  3. Build Process
  4. Acknowledgments
  5. License

Introduction

The game is meant to be about sacrifices to enable the next character to proceed. I.E.: If there are a path made with spikes, you may sacrifice your character and use it's body as a "platform" to walk above the spikes without touching them.

Sacrifice

How to Play

  • WASD: Move.
  • Space: Jump.
  • Left Mouse Button: Throw grenade.

Game Jam

This game was made for the game jam Wowie Jam 3.0, which took place between February 26th and March 1st of 2021.

Theme: FAILURE IS PROGRESS.

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Getting Started

To get a local copy up and running follow the steps below.

Prerequisites

  1. Unity

Configuration

  1. Clone repository: git clone https://github.com/GuiBDBello/Sacrifice.git.
  2. Add the project to Unity or Unity Hub: ADD > Select the folder you just cloned.
  3. Open project.

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Build Process

  1. With your project opened in Unity, select File > Build Settings....
  2. Select the Platform that you wish to build for (you may have to install a build module if you don't have it already installed).
  3. Select Build or Build And Run.

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Acknowledgments

List of references that were useful in the making of this project:

Assets

Name Type Creator Source
Bodyguards 3D Model Batewar Unity Asset Store
Breathing Idle, Jog Forward, Jumping Animation Adobe Mixamo
Dance of Creation Audio Siddhartha Corsus Free Music Archive
Never Miss A Moment Audio Scott Holmes Free Music Archive
Grenade sound effect SFX MultiMax2121 Free Sound
Unity Particle Pack VFX Unity Technologies Unity Asset Store

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License

Distributed under the MIT License. See LICENSE for more information.

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