H-EAL's Stars
websnarf/bstrlib
The Better String Library
microsoft/mimalloc
mimalloc is a compact general purpose allocator with excellent performance.
HansKristian-Work/pyroenc
A simple library to encode video in real-time with Vulkan video
pierricgimmig/web_gpu_app
A WebGpu application skeleton for native and WASM with ImGui support
DiligentGraphics/DiligentCore
A modern cross-platform low-level graphics API
yallah-team/YALLAH
Yet Another Low-Level Agent Handler
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
zz85/timeliner
simple javascript timeline library for animation and prototyping
mcneel/rhino3dm
Libraries based on OpenNURBS with a RhinoCommon style
sofa-framework/sofa
Real-time multi-physics simulation with an emphasis on medical simulation.
mcneel/opennurbs
OpenNURBS libraries allow anyone to read and write the 3DM file format without the need for Rhino.
richgel999/bc7enc
Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses
yvanvds/yse-soundengine
advanced 3D sound engine
Themaister/Granite
My personal Vulkan renderer
turanszkij/WickedEngine
3D engine with modern graphics
jkuhlmann/gainput
Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
GPUOpen-Effects/GeometryFX
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
jagenjo/litegraph.js
A graph node engine and editor written in Javascript similar to PD or UDK Blueprints, comes with its own editor in HTML5 Canvas2D. The engine can run client side or server side using Node. It allows to export graphs as JSONs to be included in applications independently.
r-lyeh-archived/sole
:doughnut: Sole is a lightweight C++11 library to generate universally unique identificators (UUID), both v1 and v4.
DXGatech/Smooth-Infinite-Voxel-Terrain
A voxel terrain generator that allows artists to easily create endless, diverse game worlds.
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
NVIDIA/NvPipe
NVIDIA-accelerated zero latency video compression library for interactive remoting applications
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
iboB/dynamix
:fish_cake: A new take on polymorphism
nfrechette/acl
Animation Compression Library
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
simonhf/sharedhashfile
Share Hash Tables With Stable Key Hints Stored In Memory Mapped Files Between Arbitrary Processes
emweb/wt
Wt, C++ Web Toolkit
google/orbit
C/C++ Performance Profiler