Pinned Repositories
Bionic-based-Linux
The most portable Linux distribution in the world!
Bionic-based-RenderDoc
RenderDoc for Bionic-based Linux
Console-Tutorial
My notes on PS5 AGC API when I was at Crytek
Deprecated-Image-Synthesis
Image Synthesis (Rendering) Demos
Letter-of-Reference-by-Crytek
Letter of Reference by Crytek
MultiLayerAlphaBlending
https://developer.apple.com/videos/play/tech-talks/603
PatriotEngine
PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.
Ray-Traced-Ambient-Occlusion
Ray Traced Ambient Occlusion
Subsurface-Scattering
Subsurface Scattering
Win32AcceleratorKeyHookTool
Win32HotKeyHookTool - which supports Alt+F4, "Alt+Tab", "L-Win", "ESC" at present
HanetakaChou's Repositories
HanetakaChou/PatriotEngine
PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.
HanetakaChou/Ray-Traced-Ambient-Occlusion
Ray Traced Ambient Occlusion
HanetakaChou/Deprecated-Image-Synthesis
Image Synthesis (Rendering) Demos
HanetakaChou/Subsurface-Scattering
Subsurface Scattering
HanetakaChou/Console-Tutorial
My notes on PS5 AGC API when I was at Crytek
HanetakaChou/Environment-Lighting
Environment Lighting
HanetakaChou/hanetakachou.github.io
My Blog
HanetakaChou/Letter-of-Reference-by-Crytek
Letter of Reference by Crytek
HanetakaChou/Light-Propagation-Volumes
Light Propagation Volumes
HanetakaChou/Machine-Learning
Machine Learning Specification from Stanford Online
HanetakaChou/McRT-Malloc
McRT-Malloc - A Scalable Transactional Memory Allocator
HanetakaChou/PAL-Cube
Direct3D12 port of the original Vkcube demo
HanetakaChou/Voxel-Global-Illumintaion
Voxel Global Illumintaion
HanetakaChou/Brioche
BRX (Brioche) is the PAL (Platform Abstraction Layer) over the underlying Vulkan and Direct3D12 API.
HanetakaChou/Dual-Quaternion-Linear-Blending
Dual Quaternion Linear Blending
HanetakaChou/glTF-Assets
glTF Assets
HanetakaChou/glTF-PBR-Conversion
glTF PBR Conversion
HanetakaChou/glTF-Viewer
glTF Viewer
HanetakaChou/Hybrid-Frustum-Traced-Shadows
Hybrid Frustum Traced Shadows
HanetakaChou/Import-Asset
Import Asset
HanetakaChou/Linearly-Transformed-Cosines
Linearly Transformed Cosines
HanetakaChou/Neural-Texture-Mapping
To represent the 2D texture by the neural network
HanetakaChou/Octahedron-Mapping
Octahedron Mapping
HanetakaChou/Order-Independent-Transparency
Order Independent Transparency
HanetakaChou/Path-Tracing
Path Tracing
HanetakaChou/PatriotEngine_Assets
PatriotEngine Assets
HanetakaChou/PatriotEngine_ThirdParty
PatriotEngine ThirdParty
HanetakaChou/PDF
NVIDIA UnrealEngine Fork
HanetakaChou/Ray-Traced-glTF-Viewer
Ray Traced glTF Viewer
HanetakaChou/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2