HanetakaChou's Stars
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
NVlabs/instant-ngp
Instant neural graphics primitives: lightning fast NeRF and more
NVIDIA/TensorRT
NVIDIA® TensorRT™ is an SDK for high-performance deep learning inference on NVIDIA GPUs. This repository contains the open source components of TensorRT.
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
unity3d-jp/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.9 Release
ejoy/ant
Ant game engine
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
google/swiftshader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
microsoft/DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
xinntao/EDVR
Winning Solution in NTIRE19 Challenges on Video Restoration and Enhancement (CVPR19 Workshops) - Video Restoration with Enhanced Deformable Convolutional Networks. EDVR has been merged into BasicSR and this repo is a mirror of BasicSR.
ebruneton/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
NVIDIA/gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
ARM-software/vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
compix/VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
microsoft/D3D12TranslationLayer
A library containing utilities for mapping higher-level graphics work to D3D12
microsoft/D3D11On12
The Direct3D11-On-12 mapping layer
nvpro-pipeline/pipeline
nvpro-pipeline is a research rendering pipeline
nvpro-samples/vk_gltf_renderer
Rendering glTF scenes with ray tracer and raster (Vulkan)
nvpro-samples/vk_toon_shader
Silhouette and toon shading post-processing with Vulkan
cloudwu/efkbgfx
A bgfx renderer for effekseer runtime
lyntel/GraphicsSamples
GameWorks cross-platform graphics API samples
maphysart/D3DSamples
Direct3D feature samples