ebruneton/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
C++BSD-3-Clause
Stargazers
- ademets
- bagobor
- buntel
- ChristianSchwarz
- CorillianI-Novae Studios
- ddiakopoulosApple
- drakmaniso
- edin-purkovicBosnia
- fluffyfreakRed Sail Games Ltd
- fsm256
- gruco0002Freiburg, Germany
- haxiomicSuperfluid
- jagenjoBarcelona
- jdahlPlanestate Software
- jlaumon
- karimnaajimapbox
- kingofthebongo2008Sofia, Bulgaria
- LeandrosRagnarLab
- LordAlbiorGood Dog Games
- Megavoxel01
- MehdiNS
- noctOttawa, Canada
- philcnTencent
- r-lyeh-archivedArchived account.
- reinsteam
- SamuelChoUbisoft
- satcyRhizomatiks
- sebastienlagarde
- selfshadowSan Francisco
- shadercoderIGG
- teknoman117HooDooNet
- usc-m@RasaHQ
- whorfin
- WJsjtuTencent WeChat / SJTU
- wuyakuma
- Xerxes1138