Pinned Repositories
AssetCooker
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
blog
My personal blog: https://danglingpointers.com
DirectXTex-texconv-with-premultiplied-alpha
DirectXTex's texconv utility with an option to premultiply color by alpha
EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
EmptyProject
My base for empty projects
Gearboy
Game Boy / Gameboy Color emulator for iOS, Mac, Raspberry Pi, Windows, Linux and RetroArch
handle
An (obviously) super cool handle implementation.
im3d
Immediate mode rendering and 3d gizmos.
WindowsHModular
A modular Windows.h Header. Licensed under Public Domain & MIT.
jlaumon's Repositories
jlaumon/AssetCooker
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
jlaumon/handle
An (obviously) super cool handle implementation.
jlaumon/WindowsHModular
A modular Windows.h Header. Licensed under Public Domain & MIT.
jlaumon/blog
My personal blog: https://danglingpointers.com
jlaumon/DirectXTex-texconv-with-premultiplied-alpha
DirectXTex's texconv utility with an option to premultiply color by alpha
jlaumon/EmptyProject
My base for empty projects
jlaumon/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
jlaumon/Gearboy
Game Boy / Gameboy Color emulator for iOS, Mac, Raspberry Pi, Windows, Linux and RetroArch
jlaumon/im3d
Immediate mode rendering and 3d gizmos.
jlaumon/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
jlaumon/ltalloc
LightweighT Almost Lock-Less Oriented for C++ programs memory allocator
jlaumon/MGE-XE
Morrowind Graphics Extender XE; distant views and improved graphics for Morrowind
jlaumon/old-blogbd
My old webcomic blog archive.
jlaumon/openmw
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.
jlaumon/plywood
A cross-platform C++ framework: https://plywood.arc80.com/
jlaumon/premake-core
Premake
jlaumon/rapidhash
Very fast, high quality, platform-independent hashing algorithm.
jlaumon/rpmalloc-benchmark
Benchmarks for our memory allocator
jlaumon/SaneCppLibraries
Sane C++ Libraries
jlaumon/str
Simple C++ string type with an optional local buffer
jlaumon/subprocess.h
🐜 single header process launching solution for C and C++
jlaumon/TonicTones
Very old student project. A tonemapping program.