jlaumon/AssetCooker
Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
C++MPL-2.0
Stargazers
- a-type@volumetrics-io
- Andre-LABaixada Santista, Brasil, LATAM
- autun12
- avhishekpandey
- azeemba@Bloomberg
- BentouDevTechland
- bombombySanta Monica Studio
- BrodyHiggersonRiot Games
- datgameStockholm, Sweden
- dfbrown
- EiyeronFrance
- ggcrunchyXibalba Studios
- GithubPranksterJesterware
- igaryheHyrule
- incrediblejr
- jagtShanghai
- JailbreakPapa@WatchDogStudios
- kdethoorTokyo, Japan
- mattrudderTwitch
- michal-z
- mironside
- muzzi11
- nitvic793Epic Games
- ocornutDisco Hello / Lizardcube
- PagghiuMilano
- PGui@Ubisoft
- polymonster@flavourworks
- PrismaticFlower
- rkevingibsonMicrosoft
- Shimmen@Hello-Games
- snarmph
- sorab2142Flipspaces Technologies
- ta-david-yufrom Taiwan, now in Germany
- trigpointdave
- vujadinGameStudioHx
- zaoUmeå, Sweden