karimnaaji
Graphics Engineer. Previously worked at Avalanche Studios (Just Cause 4, Contraband), and on vector tile map renderers (mapbox-gl, Tangram)
mapboxSan Francisco, CA
Pinned Repositories
3d-quickhull
Header only 3d quickhull in c99
aobaker
ambient occlusion baking tool
hdreffects
High dynamic range rendering, with lens flare approximation and bloom
live-glsl
Lightweight GLSL live-coding tool for macOS, Linux and Windows
melt
Automatic conservative mesh occluder generation by box filling
pathtracer
A minimalistic, dependency-free C++ path tracer
vectiler
A vector tile, terrain and city 3d model builder and CLI exporter. Consider using its fully integrated user interface at https://halfmaps.io
voxelizer
Header only mesh voxelizer in c99
waterpaint
Watercolor experiment
karimnaaji's Repositories
karimnaaji/voxelizer
Header only mesh voxelizer in c99
karimnaaji/vectiler
A vector tile, terrain and city 3d model builder and CLI exporter. Consider using its fully integrated user interface at https://halfmaps.io
karimnaaji/3d-quickhull
Header only 3d quickhull in c99
karimnaaji/melt
Automatic conservative mesh occluder generation by box filling
karimnaaji/live-glsl
Lightweight GLSL live-coding tool for macOS, Linux and Windows
karimnaaji/hdreffects
High dynamic range rendering, with lens flare approximation and bloom
karimnaaji/pathtracer
A minimalistic, dependency-free C++ path tracer
karimnaaji/waterpaint
Watercolor experiment
karimnaaji/aobaker
ambient occlusion baking tool
karimnaaji/aarecovery
Implementation of the technique of antialiasing recovery
karimnaaji/fft
2D fast fourier transform (fft)
karimnaaji/melt-emscripten
Example embedded in the page http://karim.naaji.fr/blog/2019/15.11.19.html
karimnaaji/dsip
karimnaaji/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
karimnaaji/website