ebruneton/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
C++BSD-3-Clause
Issues
- 3
- 0
Appreciation Post
#46 opened by Schneegans - 0
negative value for sqrt()
#45 opened by beantowel - 9
reduced visibility
#13 opened by gjaegy - 6
Artefacts on rendering of sphere
#26 opened by LocalStarlight - 1
Not Compiling in Visual Studuo
#43 opened by BenJ778 - 3
Estimating Infrared irradiance into surfaces?
#42 opened by cesss - 1
- 1
some source files missing
#41 opened by straaljager - 1
Suggested refactor for model.h/cc
#40 opened by matthew-reid - 6
Online demo does not work
#39 opened by warmist - 2
Demo not working on windows 10
#37 opened by Moneyl - 3
Influence of ozone
#34 opened by mdkdy - 3
- 3
Mismatch between definition of meter in definitions.glsl and kLengthUnit in reference/model_test.cc
#31 opened by 10110111 - 3
- 11
- 2
Names of a few variables seem wrong
#29 opened by 10110111 - 1
Advice for combining aerial fog color
#27 opened by Sssyt - 8
Transmittance texture looks wrong...
#24 opened by LocalStarlight - 1
Can't build demo
#25 opened by LocalStarlight - 2
- 5
Legibility of documentation
#19 opened by LocalStarlight - 0
Question about the units
#20 opened by LocalStarlight - 3
Test failures on newer Mesa
#15 opened by 10110111 - 2
dependencies
#16 opened by tpalli - 2
VS2017 compatibility
#1 opened by janspisiak - 0
create shader failed
#12 opened by chena1982 - 4
Airglow/atmospheric scattering at night
#10 opened by mdkdy - 1
Where to place diffuse color.
#11 opened by stavenko - 4
Artifacts at hight exposures
#6 opened by UnivEngineer - 1
Sun angular size parameter
#9 opened by mdkdy - 1
Weird texture binding
#8 opened by stavenko - 1
- 1
Changing the color of the star
#5 opened by Iter-Ator - 2
Atmospheric scattering and ozone
#4 opened by DrDrake