Pinned Repositories
AnalyticalAreaLight
With LTC(Linearly Transformed Cosines)
Auto-Layout-Showcase
Project for demonstrating several auto layout techniques on iOS.
Cinder-Environment
Demo project of depth of field and spherical environment mapping.
Cinder-OptiX
OpenGL and CUDA ray-tracing hybrid rendering boilerplate
D3D12RaytracingFallback
A fork of Microsoft's D3D12 Raytracing Fallback Layer
DXRExperiments
A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.
Falcor
Real-Time Rendering Framework
OrderIndependentTransparency
Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU
RaysRenderer
Hybrid raytracing and filtering playground.
philcn's Repositories
philcn/Auto-Layout-Showcase
Project for demonstrating several auto layout techniques on iOS.
philcn/DXRExperiments
A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.
philcn/RaysRenderer
Hybrid raytracing and filtering playground.
philcn/OrderIndependentTransparency
Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU
philcn/D3D12RaytracingFallback
A fork of Microsoft's D3D12 Raytracing Fallback Layer
philcn/Cinder-OptiX
OpenGL and CUDA ray-tracing hybrid rendering boilerplate
philcn/Falcor
Real-Time Rendering Framework
philcn/AnalyticalAreaLight
With LTC(Linearly Transformed Cosines)
philcn/Cinder-Environment
Demo project of depth of field and spherical environment mapping.
philcn/HighPerformanceRendering
Bindless and multi-draw-indirect experiments with Falcor
philcn/AStarNavigation
Grid based A* path finding demo using bitmap
philcn/DXRNvTutorial
Implementing Nvidia DXR tutorial with Microsoft DXR Fallback Layer
philcn/DXRStarter
Minimal starter app using DirectX Raytracing API with Fallback Layer, adopted from Microsoft DirectX Graphics Samples
philcn/Cinder
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
philcn/Cinder-ImGui
Dear ImGui Renderer/Wrapper for Cinder
philcn/FastScreenBlendMode
Implemented screen blend mode with no framebuffer reads in OpenGL
philcn/hexo-phil
An enhanced version of hexo with support of unlisting posts and so on.
philcn/KittenStriker
Source code for a cocos2dx-js game project (2014).
philcn/Places365
Implementation of MIT Places 2 CNN model in Cinder
philcn/slang
Making it easier to work with shaders