Pinned Repositories
3D-LIPM
This is a project about how to calculate bipedal robot gait by using 3D-LIPM
AutoQuantizer
Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"
ComputeShaders
Learning how to use OpenGL Compute Shader
ipc-toolkit
A set of reusable functions to integrate IPC into an existing simulation.
jittor
Jittor is a high-performance deep learning framework based on JIT compiling and meta-operators.
JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Numerical-Optimization-Books
Collected study materials in Numerical Optimization ANU@MATH3514(HPC)
taichi
Productive & portable programming language for high-performance, sparse & differentiable computing
taichi-unity2
quantaichi
QuanTaichi evaluation suite
Hanke98's Repositories
Hanke98/AutoQuantizer
Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"
Hanke98/jittor
Jittor is a high-performance deep learning framework based on JIT compiling and meta-operators.
Hanke98/archbase
教科书《计算机体系结构基础》(胡伟武等,第三版)的开源版本
Hanke98/bitsandbytes
Library for 8-bit optimizers and quantization routines.
Hanke98/carbon-lang
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Hanke98/chrono
High-performance C++ library for multiphysics and multibody dynamics simulations
Hanke98/cuCollections
Hanke98/delfem2
Research prototyping framework for physics simulation written in C++
Hanke98/halfpres_gps
Hanke98/Halide
a language for fast, portable data-parallel computation
Hanke98/Halide-Histogram
Hanke98/hanke98.github.io
Github Pages template for academic personal websites, forked from mmistakes/minimal-mistakes
Hanke98/HOBAKv1
A Library for Squashing Things
Hanke98/ILearnVulkanFromScratch-CN
Gitbook repo hosting
Hanke98/ivy
The Unified Machine Learning Framework
Hanke98/jax-md
Differentiable, Hardware Accelerated, Molecular Dynamics
Hanke98/kawa
A macOS input source switcher with user-defined shortcuts.
Hanke98/keops
KErnel OPerationS, on CPUs and GPUs, with autodiff and without memory overflows
Hanke98/meshtaichi_patcher
Hanke98/metalift
Hanke98/notion-py
Unofficial Python API client for Notion.so
Hanke98/NvCloth
Hanke98/parafashion
Hanke98/Pilot
Pilot – mini game engine for games104
Hanke98/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Hanke98/taco
The Tensor Algebra Compiler (taco) computes sparse tensor expressions on CPUs and GPUs
Hanke98/TAFFO
Tuning Assistant for Floating point to Fixed point Optimization
Hanke98/taichi-aot-demo
A demo illustrating how to use Taichi as an AOT shader compiler
Hanke98/taichi_elements
High-performance multi-material continuum physics engine in Taichi
Hanke98/tiny-differentiable-simulator
Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.