Pinned Repositories
3D-LIPM
This is a project about how to calculate bipedal robot gait by using 3D-LIPM
AutoQuantizer
Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"
ComputeShaders
Learning how to use OpenGL Compute Shader
ipc-toolkit
A set of reusable functions to integrate IPC into an existing simulation.
jittor
Jittor is a high-performance deep learning framework based on JIT compiling and meta-operators.
JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Numerical-Optimization-Books
Collected study materials in Numerical Optimization ANU@MATH3514(HPC)
taichi
Productive & portable programming language for high-performance, sparse & differentiable computing
taichi-unity2
quantaichi
QuanTaichi evaluation suite
Hanke98's Repositories
Hanke98/ipc-toolkit
A set of reusable functions to integrate IPC into an existing simulation.
Hanke98/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Hanke98/taichi
Productive & portable programming language for high-performance, sparse & differentiable computing
Hanke98/taichi-unity2
Hanke98/bvh
A modern C++ BVH construction and traversal library
Hanke98/dpm-solver
Official code for "DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Steps" (Neurips 2022 Oral)
Hanke98/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Hanke98/Essentials-of-Compilation
A book about compiling Racket and Python to x86-64 assembly
Hanke98/Gaia
Gaia Physics Engine
Hanke98/gem5
This is an read-only mirror of the gem5 simulator. The upstream repository is stored in https://gem5.googlesource.com, code reviews should be submitted to https://gem5-review.googlesource.com/. The mirrors are synchronized every 15 minutes.
Hanke98/gpt4free
decentralising the Ai Industry, just some language model api's...
Hanke98/GPU_IPC
This is the first fully GPU Optimized IPC framework
Hanke98/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
Hanke98/julia
The Julia Programming Language
Hanke98/knowledge-garden
我的第二大脑 second brain,我的数字花园 digital garden,用obsidian双链笔记软件写作而成
Hanke98/LLGL
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Hanke98/meshtaichi
MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)
Hanke98/Minimalist-TaichiAOT
A minimal Taichi AOT project.
Hanke98/multi-gpu-programming-models
Examples demonstrating available options to program multiple GPUs in a single node or a cluster
Hanke98/neotest-gtest
Google Test adapter for nvim-neotest
Hanke98/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Hanke98/openvdb
OpenVDB - Sparse volume data structure and tools
Hanke98/PhysX
NVIDIA PhysX SDK
Hanke98/SimpleBVH
A simple BVH data structure.
Hanke98/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
Hanke98/Sub-Store
Advanced Subscription Manager for QX, Loon, Surge, Stash and ShadowRocket!
Hanke98/SUPERSONIC
SuperSonic, a new open-source framework to allow compiler developers to integrate RL into compilers easily, regardless of their RL expertise.
Hanke98/Taichi-UnityExample
Hanke98/ThreadPool
A simple C++11 Thread Pool implementation
Hanke98/tvm
Open deep learning compiler stack for cpu, gpu and specialized accelerators