/object_placement_unity

RTS style building placement in Unity

Primary LanguageC#

Dynamic grid-based building placement

This is an example of a RTS style building placement in Unity.

Features

Collision Detection

Using the collider of the building to create a grid of matching size at runtime.

Custom Build Time

Each building can have its own build time.

Building Placement

Placing the building, if there isn't any collisions.