Henry00IS/ShapeEditor
2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.
C#MIT
Issues
- 1
Assign materials to segments and shapes
#9 opened by Henry00IS - 0
Apply mirrored shapes
#16 opened by Henry00IS - 0
Measuring tape tool
#14 opened by Henry00IS - 1
- 0
- 1
Render rotated text
#26 opened by Henry00IS - 0
- 0
Bridge edges
#21 opened by Henry00IS - 0
- 0
Flipping shapes is unpredictable in the moment
#12 opened by Henry00IS - 0
Tooltips sometimes don't disappear
#6 opened by Henry00IS - 0
Ability to flip arch lines at will
#24 opened by Gawidev - 0
- 0
Vertex beveling tool
#13 opened by Henry00IS - 0
- 0
- 0
Knife tool
#19 opened by Henry00IS - 0
- 1
- 0
- 0
- 0
Scrollable GuiList Control
#5 opened by Henry00IS - 0
Revolve extrude with zero radius
#4 opened by Henry00IS - 11
- 0
"Can't add 'CSGOperation' to brush because 'CSGBrush' is already added to game object", and "Non-static field requires a target"
#2 opened by nukeandbeans