constructive-solid-geometry
There are 25 repositories under constructive-solid-geometry topic.
LogicalError/realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity
gkjohnson/three-bvh-csg
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
RadicalCSG/Chisel.Prototype
Work in progress prototype for the Chisel Level Editor, for Unity
cloudofoz/godot-smashthemesh
Smash The Mesh (STM) is a Godot add-on that allows you to break 3D meshes into multiple pieces and apply physics to each fragment. It includes features for saving the results to disk (cache) for quick loading.
looeee/threejs-csg
Constructive Solid Geometry for three.js, ES6 + BufferGeometry
laleksic/tiny_csg
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
Henry00IS/ShapeEditor
2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.
arakis/Net3dBool
This is a port of the java j3dbool library to C#
flxsosa/ProgramSearch
A public repository for "Write, Execute, Assess: Program Synthesis With a REPL" project by Kevin Ellis, Max Nye, Yewen Pu, Felix Sosa, Josh Tenenbaum, and Armando Solar-Lezama. Presented at NeurIPS 2019.
fwcd/mini-cad
Parametric 3D modeller with a Swift-inspired DSL for macOS and iOS (WWDC 2023 submission)
jmiskovic/lovr-procmesh
Generation of mesh primitives and constructive solid geometry operations
playkostudios/gypsum
Procedural mesh generation library for Wonderland Engine, with CSG powered by Manifold
OCADml/OManifold
OCaml Bindings to Manifold
Izakey/TeXsis
M.Sc. Computer Science Dissertation In LaTeX.
PetrFlajsingr/RayMarching
VUT FIT project for Computational geometry course. Ray marching CSG trees using compute shaders.
FlaxCommunityProjects/FlaxCsgjs
A csg.js and earcut port for the FlaxEngine
alexandreLamarre/Golang-Ray-Tracing-Renderer
A native (no external libraries) golang 3D ray tracing renderer, that implements Ray intersection via the Phong-Reflection Model, Recursive Shape grouping with AABB optimizations and Constructive Solid Geometry, augmented with recursively defined Patterns, Perlin/Simplex noise algorihthms, and an efficient convex-hull/half-edge Delaunay Triangulation implementation
fayolle/csg_recovery
CSG recovery from a 3D point-cloud
fayolle/csg_recovery_py
CSG recovery from a 3D point-cloud (Python).
shrjrd/roblox-procmesh
lovr-procmesh edited for Roblox, and some extra utility functions
ErisonMiller/CSG
Simple Constructive Solid Geometry editor and render using raycast
shrjrd/OpenLuaCad
WIP JavaScript to Luau port of OpenJsCad (3D solid CAD)
chances/libfive-deno
Deno bindings to libfive, a library and set of tools for solid modeling, especially suited for parametric and procedural design