/SearchAndRescueUnity

A Search and Rescue prototype that uses Augmented Reality (AR) using the resources available in Unity; a game engine platform. This project sets out to address the difficulties that can arise when conducting search and rescue work i.e., limited human capabilities. The current prototype has the user interface (UI) setup in a way where the rescue worker can navigate and switch through different search methods using buttons. The rescue worker has the ability to track where the grounds searched were already visited using Shaders and a Shader-Graph System in Unity. The ability to communicate between multiple devices and all necessary networking components are currently in the process of being implemented.

Primary LanguageC#

Search And Rescue Augmented Reality Prototype using Unity

Using Unity 2020.3.4f1

Objective:

Develop a multiplayer game simulation in which a missing persons scenario is emulated and use Augmented Reality (AR) to better assist in the retrieval of said persons.

Downloads:

  1. Android Build
  2. iOS Build This is a zip file only, you will need to extract this on MacOS and run this on XCode.

Creators (Alphabetic Order):

Ethan Herndon

Role: Project Lead & Programmer HerndonE | LinkedIn HerndonE | Github

Riley Galloway

Role: Level Designer & Programmer GallowayG | LinkedIn GallowayG | Github

Natalia Gill

Role: Software Engineer GillN | LinkedIn GillN | Github

Athena Reya

Role: Software Engineer ReyaA | LinkedIn ReyaA | Github

Issues

If you find any bugs or issues related to this project please email our client Clay Greunke at larry.greunke@nps.edu or lgreunke@csumb.edu . In addition, please provide screenshots of the bugs and describe what you did before the error occurred.