HrReborn's Stars
ThisisGame/cpp-game-engine-book
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Light-City/CPlusPlusThings
C++那些事
SteScheller/my_volume_renderer
OpenGL based implementation of a volume renderer. For educational purposes...
oprogramadorreal/vize
C++ application that implements volume ray casting in GPU using GLSL.
diharaw/volumetric-fog
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
Jellybit/UnityAABB
AABB collision for Unity3D
Twinklebear/webgpu-volume-raycaster
LDeakin/VkVolume
Vulkan-based volume renderer with efficient empty space skipping acceleration
hecomi/UnityVolumeRendering
A simple example of Volume Rendering for Unity.
Zielon/PBRVulkan
Vulkan Real-time Path Tracer Engine
csdjk/LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。
seifeddinedridi/smallvpt
A Small Volumetric Path Tracer
BachiLi/lajolla_public
UCSD CSE 272 renderer
JoeyDeVries/Cell
OpenGL C++ Graphics Engine
JoeyDeVries/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
bitzhuwei/CSharpGL
:green_apple:Object Oriented OpenGL in C#.
lquatrin/cpp_volume_rendering
Structured volume rendering using OpenGL, trying to reproduce some past proposed illumination techniques.
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
eriklindernoren/PyTorch-GAN
PyTorch implementations of Generative Adversarial Networks.
microsoft/Deep3DFaceReconstruction
Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set (CVPRW 2019)
extreme-assistant/CVPR2024-Paper-Code-Interpretation
cvpr2024/cvpr2023/cvpr2022/cvpr2021/cvpr2020/cvpr2019/cvpr2018/cvpr2017 论文/代码/解读/直播合集,极市团队整理