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LiteLoaderBDS
is an unofficial plugin loader that provides basic API support for Bedrock Dedicated Server
, with a
massive API, lots of packed utility interfaces, a rich event system and powerful basic interface support.
LiteLoader
provides a massive API, a powerful event system and a large number of encapsulated development infrastructure interfaces, providing a solid foundation for extending the Bedrock Edition BDS with more gameplay and functionality. With plugins, it is easy to extend the functionality of BDS, the associated development is easy to learn, and the development approach is flexible.
Writing plugins in C++,Golang,JavaScript,Lua,Python and other languages, which allows developers to easily extend and customize BDS functionality, making it easy to learn and extremely flexible.
“Why should I choose LiteLoader?”
They have interface that is easy to use and intuitive!!
// Template project: https://github.com/LiteLDev/PluginTemplate
// More examples: https://github.com/LiteLDev/LiteLoaderPlugins
#include <EventAPI.h>
#include <LoggerAPI.h>
#include <LLAPI.h>
#include <MC/Player.hpp>
#include <MC/Actor.hpp>
Logger logger("AttackLog");
void PluginInit()
{
logger.info("Plugin xxx has been loaded.");
// Subscribe Player-Attack Event
Event::PlayerAttackEvent::subscribe([](const Event::PlayerAttackEvent& ev) {
Player* player = ev.mPlayer;
Actor* actor = ev.mTarget;
logger.info("Player:{} attacks {} | at {} in Dimension {}",
player->getRealName(), actor->getTypeName(), actor->getPos().toString(),
std::to_string(actor->getDimensionId()));
return true;
});
}
// Register for shutdown command
mc.listen("onServerStarted", () => {
const cmd = mc.newCommand("stopsvr", "close server", PermType.GameMasters);
cmd.overload();
cmd.setCallback((_cmd, ori, out, _res) => {
const pl = ori.player;
out.success("stop command executed successfully");
mc.broadcast(
`Player${pl.realName}Execute the stop command. The server will be shut down after 5 seconds`
);
// Execute stop command
setTimeout(() => {
mc.runcmd("stop");
}, 5000);
});
cmd.setup();
});
- 💻 Support for developing plugins in many different languages, Keeping the API uniform
Supported languages | C++ ,JavaScript ,Lua ,Golang ,.Net |
---|---|
Upcoming supported languages | Python ,Ruby ,TypeScript |
-
📕 Smooth development experience with great compatibility
- Auto-generated C++ headers, access to all
BDS
classes and functions, full toolchain support and evolving features - For scripting language plugins, a multi-language code completion library, a powerful VSCode plugin, a hot-loading system ...... Many tools to help you write every line of code more efficiently
- When a version is updated, the API is guaranteed to be largely backward compatible and the plugin requires little or no code changes with the version update. With the
LiteLoader
series' unique symbol lookup technology, cross-version auto-adaptation is no longer a dream
- Auto-generated C++ headers, access to all
-
📋 Well documented and explained in detail
- Welcome to 👉LiteLoader documentation👈 to see more
-
🎈 Numerous well-packaged interfaces
- Numerous game APIs support: players, entities, cubes, items, containers, NBTs, server systems ......
- Up to 50+ game events to listen to, no matter what happens, the first to respond
-
🛡 Secure, stable and versatile
- Fixes a number of vulnerabilities in BDS to ensure the stability and security of your server
- Extensive use of the seh exception protection framework to minimise the risk of server crashes
- Supports running on Linux, MacOS platforms via Wine, bringing a free plugin experience to other platforms as well: write once, share on multiple platforms.
-
🏆 Sound app ecosystem
- A large number of existing plugins, mature publishing platform, instantly 👉Go to MineBBS👈 to find and download your favorite LL plugins
-
🏃 Open Source & Community Building
- The project is licensed under the
AGPL-3.0
open source license and will never be charged for or released as a commercial version. - The design philosophy is decentralised and you can be assured of a free plugin loading framework!
- The project is licensed under the
- Download the latest
LiteLoader-version.zip
from Releases or Actions, - Unzip everything into the directory of
bedrock_server.exe
. If you are prompted with conflicting files during the decompression process, just selectOverwrite
. - Ensure that the
bedrock_server.pdb
file exists. RunLLPeEditor.exe
to generate the BDS with the exported symbols (bedrock_server_mod.exe
) - When the console output
Press any key to continue. . .
, press any key to close the window - Execute
bedrock_server_mod.exe
and enjoy it !
wget https://github.com/LiteLDev/LiteLoaderBDS/raw/beta/Scripts/install.sh
chmod +x install.sh
./install.sh
Enter the following lines in your terminal:
docker pull shrbox/liteloaderbds
docker create --name liteloader -p 19132:19132/udp -i -t shrbox/liteloaderbds
Start server: docker container start liteloader
Force stop server(not recommended): docker container stop liteloader
Enter console: docker attach liteloader
Exit console: Press Ctrl + P + Q
. If you press Ctrl + C
, the server process will exit.
If you want to manage server files, use docker volume --help
for more details.
Everything's done! Next, you can install LiteLoader plugins!
LiteLoader
main plugin distribution channels.
- If you downloaded a zip file, unzip it
- Place all the obtained contents directly into the
plugins
directory - Run
bedrock_server_mod.exe
to start the service
For more installation and usage guides, come to 👉LiteLoader documentation👈 to view
From version 2.0.0
, LiteLoader has added an auto-update function.
If in the same BDS version, LiteLoader update will automatically push, and automatically install the next time
the server is started.
The latest features, get the first time! Eliminate the trouble of repeated manual upgrades!
You can use ll upgrade
command at console to check for update manually too.
- Go to the LiteLoader plugin template repository to download project templates, or create your own project repository based on the templates and download the code locally
- Open the Template.sln project file
- Start writing the plugin code in Plugin.cpp
- Compile, and select the appropriate PDB file as prompted to generate the dependency libs
- Copy the plugin to the plugins directory for testing
For plugins development examples and guidance, please come to 👉LiteLoader documentation👈
If you have a revision request or need to add an API, please contact the author or post an Issue
- Create the file
- Write the code
- Copy the plugin to the plugins directory for testing
Please come to 👉LiteLoader documentation👈 for detailed API documentation and plugin development tutorial.
If you have a revision request or need to add an API, please feel free to contact the author or post an Issue
Click here for more open source LiteLoader plugins as sample plugins. You can use them directly in production environments You can also learn plugin development methods and tips here
Use the LiteLoader development helper plugin developed by Moxicat
Helps you do better with script plugins!
Code hint, auto-completion, auto-documentation, error alert, runtime debugging ....
Click here
View more description and introduction of this extension
VSCode extension store search LLScriptHelper
, install LLScriptHelper and experience it instantly!
No programming foundation? Tired of complex language rules?
Have you ever thought that BDS plug-in development could be as easy as a puzzle?
Here it is! The Blockly-LXL graphical development kit from pa733 takes the plugin development experience to a new level!
Click here
View related installation and usage instructions
Go to
GitHub Actions
to get the latest build artifactOf course, if you prefer to build the project yourself, or contribute code to LiteLoader, you can build the project yourself by following these instructions
- install the latest Microsoft Visual Studio and the standard C++ desktop development suite
- Install the latest Windows SDK.
- Open the
LiteLoader.sln
project file and click on the Batch Generation item in the Generation menu - Bring up the batch generation dialog, check all the generation checkboxes on the right side of the dialog
- When you have finished selecting, click the Generate button in the dialog box to perform batch generation
- After successful compilation, go back to the project root directory and execute the
PackRelease.cmd
script in the Scripts folder.
After execution, the contents of theRELEASE
folder in the root directory will be the completeLiteLoader
environment and all dependencies.
You can use the following methods to contribute to the LiteLoader
project
- Contribute code, maintain symbols
- Help us modify and optimize development documents
- Write the new API that you want in the format and submit a PR, or make good suggestions
- Help us promote
LiteLoader
, support our development
⭐⭐⭐We welcome your contributions to LiteLoader!⭐⭐⭐
If you are interested in contributing to LiteLoaderBDS, feel free to come to 👉LiteLoader documentation👈 to view Project Maintenance and Support Documentation
You must accept the Minecraft EULA.
- It means DO NOT MAKE COMMERCIAL USE OF ANYTHING which breaks the EULA.
- Accepting this LICENSE means you ACCEPTED Minecraft EULA too.
- If you violate the EULA, any legal liability is IRRELEVANT to the developers.
- NO WARRANTY.
Project | License |
---|---|
LiteLoader | AGPLv3 with extra restrictions&exceptions |
BedrockX | GPLv3 with extra restrictions&exceptions |
ElementZero | GPLv3 |
ScriptX | Apache License Version 2.0 |
ChakraCore | MIT License |
OpenSSL | Apache-2.0 License |
SimpleIni | MIT License |
Nlohmann-Json | MIT License |
nbt-cpp | MIT License |
Hash | GPLv3 |
ThreadPool | Zlib License |
LightWebSocketClient | MIT License |
magic_enum | MIT License |
dyncall | ISC license |
vcproxy | MIT License |
RawPDB | BSD 2-Clause License |
If you provide a server hosting service,you can use this framework for free, but you SHOULD NOT make PRIVATE changes to this framework or as a selling point. If you fixed or tweaked the code, please pull request, instead of making it private or using it for commercial propose.
Do not do evil.
Although we expected to build an open-source community, but forcing everything open-source will ruin this community. So
you can write plugins based on LiteLoader
with ANY open-source license or even don't publish your source code. but if
you modified the framework, or write a new framework based on this framework, you MUST open-source it.
If you want to reproduce and distribute this framework, you have to get our authorization!
@ShrBox | @dreamguxiang | @WangYneos | @wzy | @xiaoqch | @yqs112358 | @Sysca11 | @RimuruChan |
Thanks to JetBrains for allocating free open-source licences for IDEs such
as CLion.