IRCSS/Mesh-Deformation-With-Compute-Shader-Oculus-Quest-Unity
Mesh deformation using compute shaders on the Oculus Quest/ Andriod in Unity3D
C#MIT
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URP support?
#1 opened by davoodkharmanzar
Mesh deformation using compute shaders on the Oculus Quest/ Andriod in Unity3D
C#MIT