Pinned Repositories
BluePrintShader
Blueprint shading with depth peeling in Unity
Compute-Shaders-Fluid-Dynamic-
Fluid Simulation Implementation in Compute Shaders using Unity3D
Geometry-Grass-Shader
Geometry grass shader for Unity engine
Look-At-Transformation-Matrix
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
MatrixVFX
A realtime Matrix VFX Shader in Unity 3D
pointclouds-compute-shaders
A compute shader plus some c# scripts which render a mesh as point clouds
Procedural-painting
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
TexturePaint
Painting directly in mesh textures in Unity 3d with shaders
Trees-With-Geometry-Nodes-Blender
Tree generation using geometry nodes in Blender 3D
UnityRaymarching
raymarching experiment in unity
IRCSS's Repositories
IRCSS/Compute-Shaders-Fluid-Dynamic-
Fluid Simulation Implementation in Compute Shaders using Unity3D
IRCSS/Procedural-painting
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
IRCSS/MatrixVFX
A realtime Matrix VFX Shader in Unity 3D
IRCSS/TexturePaint
Painting directly in mesh textures in Unity 3d with shaders
IRCSS/Look-At-Transformation-Matrix
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
IRCSS/Geometry-Grass-Shader
Geometry grass shader for Unity engine
IRCSS/pointclouds-compute-shaders
A compute shader plus some c# scripts which render a mesh as point clouds
IRCSS/Trees-With-Geometry-Nodes-Blender
Tree generation using geometry nodes in Blender 3D
IRCSS/UnityRaymarching
raymarching experiment in unity
IRCSS/BluePrintShader
Blueprint shading with depth peeling in Unity
IRCSS/3D-Moebius-Transformations-Vertex-shader-in-Unity-3D
Moebius Transformations of 3D spaces on 4D sphere in Vertex shader and C# in Unity 3D
IRCSS/Procedural-Sound
Generate procedural sounds / synthesized paino on run time in Unity3d
IRCSS/Interactive-Grass
IRCSS/Procedural-Chinese-Landscape-Painting-Blender-3D
Series of geometry nodes creating a chinese landscape painting, the mountains are created with Vornoi noise in Geometry noise
IRCSS/Mesh-Deformation-With-Compute-Shader-Oculus-Quest-Unity
Mesh deformation using compute shaders on the Oculus Quest/ Andriod in Unity3D
IRCSS/ToyRenderer
my toy renderer used for learning
IRCSS/Cubism-Shader
A shader that creates a cubism effect based on voronoi segmentation in Unity 3d
IRCSS/Stylized-Sword-Aura
A shader effect for real time animated aura around objects such as swords using shaders
IRCSS/Transformation-Matrices-Cheat-Sheet
Collection of fundamental transformation matrices and a setup to easily try new matrices
IRCSS/Unity-Stencil-Portal
An example of Stencil Portal in Unity
IRCSS/simultaneous-equations-solver
Series of classes to solve simultaneous equations for c# along with an AI example of its use
IRCSS/Day-Night-LUT-Shader
LUT shader for day night transition in Blender 3D
IRCSS/GeometryNodes-Stylized-Scene-Generator
Generating stylized scenes using Blender and geometry nodes. including trees, rocks and landscape
IRCSS/Non-Affine-Transformation-Matrices
Code for the non affine transformation matrices post I made
IRCSS/equirectangular-Sphere-Mesh
an equirectangular Sphere Mesh used for skyboxes
IRCSS/Procedural-Islamic-Dome-Generator
A blender geometry node and material setup to procedurally generate islamic mosque dome
IRCSS/Tyrol-Church-Photogrammetry-Dataset
This Data Set contains drone images used for photogrammetry. The location is Rein in Taufers, a village in south Tyrol
IRCSS/PI-estimation-with-monte-carlo
Estimating the value of PI with monte carlo sampling of the area of a circle within a square
IRCSS/cayman
Cayman is a Jekyll theme for GitHub Pages
IRCSS/IRCSS.github.io