This repo contains a compute shader which with the help of some C# scripts spawns particles on the vertices of the meshes. You can use this for point cloudrendering For more info have a look at this post: https://medium.com/realities-io/point-cloud-rendering-7bd83c6220c8
IRCSS/pointclouds-compute-shaders
A compute shader plus some c# scripts which render a mesh as point clouds
C#MIT