This repo contains the code for animating a statue with a look at transformation matrix and no rigging. For more info on the hows, have a look at this article: https://medium.com/@shahriyarshahrabi/look-at-transformation-matrix-in-vertex-shader-81dab5f4fc4
IRCSS/Look-At-Transformation-Matrix
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
C#MIT