JISyed/Unity-XboxCtrlrInput
XboxCtrlrInput is a C# wrapper for Unity3D that aims to handle Xbox 360 controller input with multiple controllers on multiple platforms
C#NOASSERTION
Issues
- 1
- 6
- 4
- 2
- 6
Controller Vibration Issues
#28 opened by robotv56 - 6
Support for Vibration (Rumble)?
#23 opened by gkgkgkgk - 4
Vibrate function?
#14 opened by KeirSweeney - 2
- 1
- 6
[Unity 5.6] Build error: An assembly with the same name `XInputDotNetPure' has already been imported.
#26 opened by pedro15 - 1
Problem with deadzones
#25 opened by josencv - 6
- 5
DLL Missing Exception in Unity 5
#12 opened by JISyed - 1
First frame of input ignored
#13 opened by xoorath - 5
Error CS1704 when trying to build standalone
#22 opened by Bracula - 5
Setting controller Dead Zone
#21 opened by xom0b - 6
- 1
Controllers connected after starting a game in the Windows Web Player will not work.
#8 opened by JISyed - 1
Trigger input won't work properly if multiple controllers are plugged in a Windows web build
#10 opened by JISyed - 9
- 3
- 2
- 3
Mac input does not work from 64-bit build
#1 opened by JISyed - 4
Linux mapping for D-Pad needs tweaking
#3 opened by JISyed - 1
- 4
- 1
Linux treats GetButtonDown() as GetButton()
#2 opened by JISyed