JVaughan1978's Stars
Kodrin/VFX-Essentials
VFX graph workshop in HDRP with samples
tobias-stein/EntityComponentSystem
JarkkoPFC/fiber
A portable single header C++ fiber function library for co-operative multitasking
jbeder/yaml-cpp
A YAML parser and emitter in C++
d3dcoder/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
TerryCavanagh/VVVVVV
The source code to VVVVVV! http://thelettervsixtim.es/
tpeczek/RethinkDb.Azure
Azure extensions for RethinkDB.
daniel-ilett/smo-shaders
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
EvCholesky/FamFam
NES Emulator
huguesjohnson/RetailClerk89
A short casual adventure game for the Sega Genesis written in 68000 assembly
MateSteinforth/AR-Studio
Spark AR tools, more at http://www.gumroad.com/matesteinforth
positlabs/spark-distance-from-camera
Get the distance between the camera and a virtual object in Spark AR
zorbathut/glorp
Glorp is a high-level game framework built on Glop. It provides installer creation, error reporting, and a full Lua framework. It is designed for rapid smallscale development but should work for larger-scale games.
ValveSoftware/openvr
OpenVR SDK