/J3ngine

An OpenGL PBR engine with minimal overhead

Primary LanguageC++MIT LicenseMIT

J3ngine

An OpenGL PBR engine with minimal overhead.

Status

Im currently designing the base structure for the engine, this is far from being usable.

Compilation

Run make to compile the whole engine.

About

The engine uses Galogen for the OpenGL function calls and a self written library to create the window and OpenGL context.

This engine avoids using GLFW and GLEW as they are some heavy librarys, which are hard to compile.