Pinned Repositories
async-inheritance
Provide async constructor functionality to JavaScript classes
canvas-2d-3d-renderer
A 3D renderer implemented in Canvas2D
encounter-difficulty
A better difficulty calculator for D&D 5e encounters
event-loop-mutex
Async mutex implementation for the JavaScript event loop
foundry-audio-controls
seek the position of a currently playing sound in a playlist
FRC-QuakeC
A robot program that runs a QuakeC VM and some QuakeC code that exposes the WPILib classes
FRCMakeProject
Contains a makefile for building/deploying 2015 FRC projects, a src/ folder with a default Robot.cpp, and a setup script
micro-mvvm
This module is an MVVM framework intended to stick as close to vanilla APIs possible. The 2 main parts are a Component class and a Model class.
star-legacy
The Star Legacy engine, map editor, and content
JenniferPylko's Repositories
JenniferPylko/FRCMakeProject
Contains a makefile for building/deploying 2015 FRC projects, a src/ folder with a default Robot.cpp, and a setup script
JenniferPylko/FRC-QuakeC
A robot program that runs a QuakeC VM and some QuakeC code that exposes the WPILib classes
JenniferPylko/async-inheritance
Provide async constructor functionality to JavaScript classes
JenniferPylko/encounter-difficulty
A better difficulty calculator for D&D 5e encounters
JenniferPylko/foundry-audio-controls
seek the position of a currently playing sound in a playlist
JenniferPylko/star-legacy
The Star Legacy engine, map editor, and content
JenniferPylko/canvas-2d-3d-renderer
A 3D renderer implemented in Canvas2D
JenniferPylko/event-loop-mutex
Async mutex implementation for the JavaScript event loop
JenniferPylko/micro-mvvm
This module is an MVVM framework intended to stick as close to vanilla APIs possible. The 2 main parts are a Component class and a Model class.
JenniferPylko/async-template-literal-engine
Express-compatible template engine using ES6 template literals
JenniferPylko/AudioPlugins
JenniferPylko/dmai
AI tools for DMs on the Foundry VTT
JenniferPylko/DMScreen
An assistant for running D&D Games that uses AI to help the DM prepare for what might happen, and react smootly when the unexpected does happen
JenniferPylko/foundry-universal-configurator
edit literally any writable public descendent of globalThis
JenniferPylko/FRC-Scouting
A scouting program for FRC written in PHP
JenniferPylko/fuze
Simple, lightweight JavaScript framework for creating interactive websites
JenniferPylko/fvtt-variant-advancement
Subtracts level-up XP in accordance with my variant advancement rules
JenniferPylko/LogicalTables
An experiment in SQL and PHP
JenniferPylko/mineos-node
node.js implementation of mineos minecraft management
JenniferPylko/MINX-star-legacy
A graphics and input wrapper library for C++
JenniferPylko/openlore
A CC0 multiverse for everyone
JenniferPylko/opsin-editor
Development Toolset for the Opsin Engine
JenniferPylko/WPILibLua
A Lua interpreter with support for WPILib functions meant to be run on a cRIO imaged for C++
JenniferPylko/zork
The DUNGEON (Zork I) source