Pinned Repositories
3DRotationDiagram
3D轮转图效果制作
android-BluetoothLeGatt
Migrated:
dnSpy
.NET debugger and assembly editor
KinectWithOpenCVForUnityExample
Kinect with OpenCV for Unity Example
Reaktion
Audio reactive animation toolkit for Unity
TouchScript
Complete multi-touch solution for Unity: iOS, Android, Windows, TUIO.
UniTask
Provides an efficient allocation free async/await integration for Unity.
Unity-Resource-Checker
Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)
Unity-Wiimote
An easy to use interface between Unity3D / C# and a Wii Remote controller.
unitychan-crs
Unity-Chan "Candy Rock Star" Live Demo
JiangNanLixu's Repositories
JiangNanLixu/Unity3DTraining
Unity的练习项目
JiangNanLixu/FairyGUI-unity
A flexible UI framework for Unity
JiangNanLixu/Unity-Programming-Patterns
A collection of open source programming patterns in Unity with examples when to use them
JiangNanLixu/JYJFramework
This is the JYJFramework.
JiangNanLixu/UniTaskStateMachine
StateMachine for UniTask. StateMachine Editor Included.
JiangNanLixu/UGFExtensions
一些对UnityGameFramework的扩展
JiangNanLixu/huatuo
HybridCLR 是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
JiangNanLixu/URP-Defender-Character-Demo
TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal
JiangNanLixu/AsmdefHelper
Unity assembly definition utilities.
JiangNanLixu/UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
JiangNanLixu/FastBle
Android Bluetooth Low Energy (BLE) Fast Development Framework. It uses simple ways to filter, scan, connect, read ,write, notify, readRssi, setMTU, and multiConnection.
JiangNanLixu/UnityGameFramework_HybridCLR
UnityGameFramework框架,目标整合HybridCLR和luban提供完整热更和配置表演示。
JiangNanLixu/TowerDefense-GameFramework-Demo
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo
JiangNanLixu/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
JiangNanLixu/Unity3d.UI.Windows
Unity 3D UI (uGUI) Windows Extensions
JiangNanLixu/Metroid-Dread-Speed-Booster
Recreating the Speed Booster ability from Metroid Dread
JiangNanLixu/Unity-TextMeshPro-Chinese-Characters-Set
用以创建 Unity TextMeshPro 中文字体。Used to create Unity TextMeshPro Chinese font.
JiangNanLixu/LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
JiangNanLixu/UnityWorld
Unity3D游戏项目及插件应用
JiangNanLixu/unitychan-crs
Unity-Chan "Candy Rock Star" Live Demo
JiangNanLixu/UnityCsReference
Unity C# reference source code.
JiangNanLixu/Git-Study
UnitySample
JiangNanLixu/tolua
The fastest unity lua binding solution
JiangNanLixu/xlua-framework-unity2018
forked from smilehao/xlua-framework,[update for unity2018]
JiangNanLixu/NestedCanvasTutorial
Repository for my video tutorial about Unity Nested Canvases.
JiangNanLixu/SkillEditorBasedOnSlate
基于ParadoxNotion Slate的技能编辑器
JiangNanLixu/StarForce
This is a demo made with Game Framework.
JiangNanLixu/Batman-Arkham-Combat
Recreating the Combat System from the Batman Arkham Series
JiangNanLixu/Splatoon-Ink
Recreating the Ink System from Splatoon
JiangNanLixu/RussianBlock
unity3d