JiaqiJin's Stars
abi/screenshot-to-code
Drop in a screenshot and convert it to clean code (HTML/Tailwind/React/Vue)
comfyanonymous/ComfyUI
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
NaiboWang/EasySpider
A visual no-code/code-free web crawler/spider易采集:一个可视化浏览器自动化测试/数据采集/爬虫软件,可以无代码图形化的设计和执行爬虫任务。别名:ServiceWrapper面向Web应用的智能化服务封装系统。
meta-llama/llama3
The official Meta Llama 3 GitHub site
gabime/spdlog
Fast C++ logging library.
stitionai/devika
Devika is an Agentic AI Software Engineer that can understand high-level human instructions, break them down into steps, research relevant information, and write code to achieve the given objective. Devika aims to be a competitive open-source alternative to Devin by Cognition AI. [⚠️ DEVIKA DOES NOT HAVE AN OFFICIAL WEBSITE ⚠️]
eosphoros-ai/DB-GPT
AI Native Data App Development framework with AWEL(Agentic Workflow Expression Language) and Agents
vanna-ai/vanna
🤖 Chat with your SQL database 📊. Accurate Text-to-SQL Generation via LLMs using RAG 🔄.
carla-simulator/carla
Open-source simulator for autonomous driving research.
wuye9036/CppTemplateTutorial
中文的C++ Template的教学指南。与知名书籍C++ Templates不同,该系列教程将C++ Templates作为一门图灵完备的语言来讲授,以求帮助读者对Meta-Programming融会贯通。(正在施工中)
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
XINCGer/Unity3DTraining
【Unity杂货铺】unity大杂烩~
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
yuesong-feng/30dayMakeCppServer
30天自制C++服务器,包含教程和源代码
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
QianMo/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
ThisisGame/cpp-game-engine-book
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
Unity-Technologies/Graphics
Unity Graphics - Including Scriptable Render Pipeline
netwarm007/GameEngineFromScratch
配合我的知乎专栏写的项目
d3dcoder/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
GPSnoopy/RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
idmillington/cyclone-physics
The Physics engine that accompanies the book "Game Physics Engine Design"
Apress/Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
NVIDIAGameWorks/DxrTutorials
NVIDIAGameWorks/RTXGI-DDGI
RTX Global Illumination (RTXGI)
mateeeeeee/Adria-DX12
Rendergraph-based DirectX 12 graphics engine
MCV-2021-22/SATORI
SATORI game
JiaqiJin/Vulkan-PBR
JiaqiJin/UnityProjects