Pinned Repositories
ChangeMonitor
Intended for Unity3D; can simplify the detection of changes in properties.
LimbHacker
Limb Hacker cuts skinned mesh characters in Unity3D.
Noble-MVVM
A simple MVVM framework for use in Unity.
ProxyRenderer
A Unity3D component that provides an interface to assign geometry, and presents it by controlling either a MeshRenderer or a set of CanvasRenderers, depending on circumstances.
SerializableDictionary
Dictionary which is compatible with the Unity3D serializer.
SoundtrackController
Background music controller for Unity3D using IoC; SoundtrackController observes project-specific "filters" to learn what music should play, and manages transitions.
SpellingKitUnity
Unity3d implementations of the interfaces defined in NobleMuffins/SpellingKit.
VisualScopeController
A Unity3D component which manages a camera's field of view to ensure the visibility of a given set of targets.
JoeCooper's Repositories
JoeCooper/LimbHacker
Limb Hacker cuts skinned mesh characters in Unity3D.
JoeCooper/VisualScopeController
A Unity3D component which manages a camera's field of view to ensure the visibility of a given set of targets.
JoeCooper/SerializableDictionary
Dictionary which is compatible with the Unity3D serializer.
JoeCooper/ChangeMonitor
Intended for Unity3D; can simplify the detection of changes in properties.
JoeCooper/Noble-MVVM
A simple MVVM framework for use in Unity.
JoeCooper/ProxyRenderer
A Unity3D component that provides an interface to assign geometry, and presents it by controlling either a MeshRenderer or a set of CanvasRenderers, depending on circumstances.
JoeCooper/SoundtrackController
Background music controller for Unity3D using IoC; SoundtrackController observes project-specific "filters" to learn what music should play, and manages transitions.
JoeCooper/SpellingKitUnity
Unity3d implementations of the interfaces defined in NobleMuffins/SpellingKit.
JoeCooper/BB
Compress small files using a model.
JoeCooper/BruTile
BruTile is a .NET PCL library to access tile services like those of OpenStreetMap, MapBox or GeodanMaps. It support protocols like WMTS, TMS and ArcGIS Tile Server
JoeCooper/BusynessKit
Thread-safe class which serves disposable "busy tokens" and reports upon the existence of undisposed busy tokens.
JoeCooper/Falsify
Falsify is a body of validation methods with a twist. For .NET Standard.
JoeCooper/Mapsui
Mapsui is C# Map component for WPF, Xamarin.Android, Xamarin.iOS and UWP apps
JoeCooper/MarkdownChapterCat
Concatenate markdown files together as chapters, with a table of contents.
JoeCooper/Mazuku
JoeCooper/MvvmCross
The .NET MVVM framework for cross-platform solutions, including Xamarin.iOS, Xamarin.Android, Windows and Mac.
JoeCooper/MvvmCross-NetworkConnectivity-Plugin
JoeCooper/routing
The routing core of itinero.
JoeCooper/SoLocalization
Unity3D localization package based around ScriptableObjects.
JoeCooper/SpellingKit
Data structures and utility classes for integrating a spelling challenge into a game or quiz.
JoeCooper/xfake
Fake scripts to build Xamarin projects